Movement kinda clunky, the opposite to our game (floaty) xD
Veeery cool and fun idea
Play Scale Tale
A Scale Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1817 | 3.484 | 3.615 |
Overall | #2970 | 3.039 | 3.154 |
Style | #3091 | 3.039 | 3.154 |
Enjoyment | #3862 | 2.594 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character must scale up and down to make it through the levels
Development Time
Comments
The moveemt felt a bit clunky but besides that the game is really great and charming! I like that both being big and small has upsides and downsides.
While the movement often felt like it was fighting against me, with more levels I would definitely get used to it and it would provide a unique challenge. Some nice interplay between mechanics and tons of charm!
I really like the music, and how it changes according to the dragon's size. I just hope that we could've had a restart button (or maybe there was, but I didn't find it) because I got stuck when eating something and my legs clipped through a wood board.
Controlling the dragon was difficult when it reached its full size. But I still had a good time beating the game and collecting all of the scales.
Cool mechanics and concept. I recommend lowering default sfx and music settings (5 for sfx and 10 for music was optimal in my case).
Cute concept! I liked seeing the different dragon sprites, I just wished I was able to turn him around!
The Sprites look really nice, great work there. In terms of Level Design the Goal of the Player isn't immediatly apparent. A kind of tutorial for the movement would improve the game as well. Also, i would recommend having the audio options at 50% when you first boot up the game.
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