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Duski

93
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A member registered Jun 27, 2021 · View creator page →

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Wowzer! Serious polish and awesome writing (funny, punchy, interesting). This is a hidden gem if I’ve ever seen one!

THIS WAS SO SICK ! Very funny and a nice few mechanics and quests throughout. Not sure how to get enough money (?) BUT I did have a great time :]

I LOVE BLOBBERT. Big fan of this, super unique idea that I have not seen elsewhere. Funmathgames Carrion. Some of the puzzles later on felt a bit slow to complete, but this is small tweaks that would go a long way :) Keep Blobbing guys

tHIS WAS SO GOOODDD really fun character designs, and I really appreciated the silly dialogue and interactions to this. Lots of charm and distinctive style to it. I found the movement a bit slow at times as getting back to where I failed took a lot of time :z. Massive props for imagination and art, big fan :))

What a massively underrated game! Very slick controls, I hugely appreciated the pace of everything. Awesome visuals, I think some more indicators of hurtboxes, health, etc would go a long way. Very nicely done.

YOOOOOO THIS WAS DOPE AS FIRE WHAT THE FREAKING DUDE. HYPERPOLISHED ULTRASLICK

While the difficulty curve was a bit steep for me, I can’t let that overshadow the rest of the game. Really smooth mechanics, every death fault like my fault rather than the game’s (good thing lol). Very fun little package, hyper-slick!

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Hugely underrated game. Visionary artstyle, such cool ambience. Puzzles are not super difficult, but probably just right for a jam. Whole team should be very proud. FUckin sick.

Wowzer thank you so much! We all really appreciate responses like this :)

Awesome! Well done for making this in the time given, found the movement very satisfying. I found myself stuck/softlocked many times, which does hurt a game that is about high movement otherwise! Overall, I enjoyed the gameplay a lot and you should definitely be happy with this badass lil game.

Really enjoyable and fun concept. Very satisfying, maybe I wish the base speed of everything was higher as starting a new game feels a bit too much of a slog. Really liked the visuals, function-fitting and retro. Lovely game, very novel!

Loved the vibe, could have been nicer to lean more into the story to be honest, I was hooked! Awesome and grim environment, always managed to run out of ammo though so sometimes the losses felt out of my control </3

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I’m on level 6 now. I got addicted.

Nice to see an idle game (or idle-like) in a jam, pretty satisfying to see all the items and little lore tidbits that are available. Unfortunately there weren’t enough factors to make meaningful choices between each item, necessary to the ‘pick-3’ game loop, it was just bigger number = better item. I appreciate the work behind every aspect of the game though and it was a really interesting play!

Loads of fun, extremely polished gameplay and design. Difficulty curve was satisfying and not overly easy. Loved it! Was the lack of textures/transparency grid pattern intentional or a result of lack of time? Because the style is cool as hell.

Amazing!!! Super fun and full of charm, really cool idea and wonderful execution. I would have wanted more fan-service sandboxy environment fun, à la Goat Simulator - useable slides, that sort of thing? Anyways, this was god damn great. Well done.

Really cool stuff, very imaginative. I did not expect it to go as deep as it did AT ALL! I appreciate the amount of work done for this, as a huge ARG fan myself. Some parts (not to spoil) did too much time to go through which would have been fine had it not been for the short-span medium of the game jam. Well done on the marketing too, essential to an experience like this and really built up the mythology of it all. Super unique entry, well done!

Incredible polish on this, feels like a complete package. Platforming felt punishing to begin with, but my second run through I had the hang of it a lot more. I’m sure there was further that the level design could be pushed, as some areas did feel a bit similar, but considering how short it was I’m glad you didn’t sacrifice polish for unnecessary mechanics :) Really great job on this, had lots of fun and was very impressed <3

CAT GAME. Super adorable and lovely atmosphere, the colour palette + dithering really worked for it. The oil became a bit of a nuisance in trying to stand still to time jumps, but with a bit tighter controls it could be a very cool mechanic that you have to play around. Really good job on the music and concept, very much enjoyed :)

Super duper fun, loved exploring and the little fire puzzles. Vibes of Treasure Trove Cover (Banjo Kazooie). Might have enjoyed a little bit denser of a world so there’s less travel time, but the movement was fun enough to keep me occupied regardless !

Amazing level design and beautiful presentation :D Very satisfying chaining everything together. Succinct and not over-scoped, loved it!

Cool idea, really enjoyed the ways you explored the mechanic :) I did end up getting stuck in some walls oops, so a reset button could have been nice. Well done on this submission! Very unique and interesting (reminded me of a part of Outer Wilds I can’t spoil :p)

We really appreciate the feedback, I’m glad you enjoyed! The afterimage disappearing is a very good point and useful feedback, thank you !!!

Agreed, maybe 1/2/3/4 or mouse would make keyboard more viable if they continue developing ^^

Very possibly my top game I’ve played so far! Gorgeous mechanics and feel, loved the art and the room design a lot. Unfortunately, I have given myself carpal tunnel and must take a hand-rest before completing the game. Wish I had a controller <3

LOVED the noir slick arcade sleaze. Voice acting was epic and the big fella on the side is a real one. Stealing mechanic was very interesting, but was a little confused throughout unfortunately. Still a super fun play :) !!!

Mr Slick! We really appreciate that, thank you for taking the time :)

Lovely loop, very satisfying to play with great feedback :) I would have liked some invulnerability briefly after getting hit to stop being oneshot but maybe that’s my fault for trying to train all the monsters around and like Zombies. Nice job overall!!

Z worked! Glad I got to play this, Thomas Was Alone vibes :) Was really sweet and loved the attention to dialogue, although faster text skipping would have really helped haha. Lovely game ! :))

Really tight controls and a fun atmosphere, loved the imagination with platform designs as it got later on though! I was quite upset at how much progress I lost after making one little mistake though </3

I can’t get past the first line of dialogue! I’m super intrigued to play more if there’s something I’m missing … :(

Thank you for your kind words, Mr. Slick!

Super atmospheric and badass, would love to see a multiplayer. Loved it. Cigar dude kept using knife spam on me so I think you should nerf knife. Real bombers understand.

Cool take on the shoot-oil-on-the-ground genre (I did one too). Really liked the second phase :)

I HATE THAT LITTLE GOLD COIN FELLA!!!!1!! but i love this game you’ve done yourselves proud guys! Amazing art and easy-to-read fun gameplay

HELL YEAH THAT WAS CLEAN AND CRISP LOVED THE PHASES HELL YEAH

Collected the six thingies, scaled the mountain, turns out the green orb wasn’t an interactible! Very nice environment and very interesting world, although I couldn’t help but feel it a bit too unserious. The humour could have been sprinkled in to depict a god with a funny side, rather than just a stand-up comedian. I would’ve liked to know why I was a blobular ghost baby stuck in limbo! Where is the lore! Some more mountains to ‘scale’ (and also to scope out where the next orbs were) would have been nice, but otherwise this strange world will remain a silly mystery. Enjoyable nonetheless!

Very well-crafted and confident artwork, this is such an interesting medium to use to display one’s art - you should do more in the future! As others have mentioned, some parts wouldn’t fit correctly which ultimately felt unsatisfying. With more minor fixes and a catchier display this is a very nice showcase :) Could be more theme-oriented though !!

You’ve created some really nice tension here, nice job! I wish I could get past unlocking the car, because I’m really interested by what else the map holds but unfortunately I’m pretty stuck! Some checkpoints and a faster death could be nice :) Very enjoyable though, really cool concept and satisfyingly made.