Loads of fun, extremely polished gameplay and design. Difficulty curve was satisfying and not overly easy. Loved it! Was the lack of textures/transparency grid pattern intentional or a result of lack of time? Because the style is cool as hell.
Let's call it intentional haha. But really I just didn't have time to unwrap the whole thing. Wanted to go for a concrete, brutalist-esq aesthetic but well.. time. Looks decent honestly. Thanks for playing!