https://www.speedrun.com/KONSTRUKT
We made a speedrun.com page for it and the #1 run is insane. feel free to join in lol
PolyCube
Creator of
Recent community posts
Thanks for playing! Yea I feel the game can feel a bit simplistic at times with the movement being just "boost up". I like the idea of going fast through the level with the sword doing slick boosts so I wanna expand on it after the jam. Did a speedrun.com page and found some interesting movement options like getting a ton of horizontal velocity and jumping right as you hit the ground as sort of a bhop to preserve it. My best time is 2:03 but you can definitely go faster
So sorry this happened. Found out it's a common bug with this engine version I was using only after the jam - simple version update should fix it. It happens on older hardware or integrated intel cpus, hoping it at least ran okay performance wise. Thanks for checking it out either way, glad you enjoyed my default textures!
This might be the issue where the mouse is weirdly flickering on the side and the click was just consumed entirely without any effect on the game. Had it happen to one of my friends when he playtested the game. Not sure what's causing it but after he updated his graphic drivers it worked. read on a forum that it happens on older hardware with my ue4 version. Sorry about this, I will try to resolve this once the uploads unlock after the jam!
I absolutely loved the vibe in that game - encountered it randomly few days before the jam while researching brutalist visuals. the first room in that game was like a guide for how to get a similar vibe, would love to see that project worked on more since I absolutely adore how much it does with so little. I did indeed near perfectly copy the room haha. I'm horrible at making visuals so of course it did not turn out as beautiful, didn't even have time to put actual texture in so I call the default grid material a style :)
I wanted to put more options but the options menu itself was so rushed at the end that I just decided to include the most important stuff.- been already running on fumes at 5 am, thought that 100 fov is more than enough but yea I do get how some areas can be confusing. making the arrow or whatever kinda help with that but my playtester friends still didn't know what to do sometimes - well it's a gamejam what can you do
The final area was like 10x harder but realized that noone it going to dedicate this much time to learning the perfect angles for wall bounces, came naturally to me since I literally did it for hours while making the game but my friends would just ragequit after a few tries. I heavily nerfed that but yea the difficulty progression and the parkour challenges in themselves are hella unbalance and all over the place. wanna revisit this project with a fresh mind after the jam and add more mechanical depth to it. Thanks for such a detailed feedback :)
Neat idea but seems poorly executed in some areas. First off lemme say the the art is gorgeous - it's so cute. The actual gameplay could use some work though. I feel like I loose points at random since the opponents units pretty much teleport to my goalpost, the cards are not really explained on what they do and the meta seems to be just place the bugs that actually push the ball. The mana, or whatever the resource you spend to place the cards is, should have better indication of regenerating and cards themselves should be labeled with the cost etc. It could make for a fun real time strategy game in the future if you decide to expand on it
I mean it's alright. The controls a bit flimsy though and it seems like you can just spam the shit out of space to maximize your damage. The space to shoot and W to jump messes with my brain since I want to jump using both. Why is the player even facing the other direction when moving backwards? I can see how you tried to do the cuphead approach but the controls in that game are really snappy and it's supposed to be played with a controller. You should've just made it always shoot to the right with a different key like for ex. M1. The challenge of dodging bullets and shooting should be enough. The cloud collision are also aaaaaaaaa
I guess it's a game but the theme soccer is applied really loosely
Wanted to implement an online leaderboard but didn't have enough time to figure it out since it would be my first time implementing it.
Lasers and spikeballs used to have sfx but realized I can't make good ones in such a short time span since for ex. a laser buzz sound was more annoying than not over a long period of time. Also thanks for checking the game out <3








