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PolyCube

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A member registered Aug 23, 2021 · View creator page →

Creator of

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Bro you're a life saver. I was ABOUT to play it on mobile. Thank you so much

Sure, just giving you tips for the future

Let me say that it's a really great game with a superb concept and had a great fun playing it although I suck at puzzle games. I feel like the only way to improve as a gamedev is to listen to all the things that are BAD about the game to improve those next time, so here's me going every minor unimportant to the gameplay detail that would the game better and/or is frustrating about it: music is the game is HORRIBLE and I feel like it's just 5 sounds across 3 seconds looping, drilling into my head. The first level should really be just a singular bulb to light up to show the main game mechanic instad of just throwing an actual puzzle at you but that's just my preference, I like how there's no tutorial like you kinda just get thrown into the game but I feel like a little nudge like "click the bulb" would be a good addition, I absolutely hate the visuals, teh bright green is so hard on the eyes and Im not really sure about usage of pixel art too. I feel like a clean vector design for the bulbs with some grayish backgorund would make a great improvement to readability as well as readability, I was really lost with the level with lots of fat cables and just didn't even feel like continuing playing. For the special mechanics in the game like cables and the dot things I never figured out, I'd suggest making some visual tutorials for them. Tutorial isn't really fitting in this game and I feel like a little power animation going through the cable could improve it's readability and make people realise faster on what it is (I still dont know what the dots do), post processing would make a huge difference, if you are really going with a vrt monitor vibe I would make some kind of a shader for it and experiment with different post processing options, maybe even making a full monitor you play the game on? But I still suggest using a minimalistic design for a puzzle game like this. I found myself just clicking randomly sometimes and still passing the level especially on the ones with the dots I don't understand how they work, but somehow passed them. I'd suggest making some kind of a switch that turns power through the bulbs to see if it works and then progress (not sure how you'd implement it with bulbs but I think that makes your decisions less random since you need to think more before confirming it). My final feedback: POLISH, POLISH AND ONCE MORE POLISH, there's no visual feedback for anything, bulbs just lght up, no animations, no satisfying sounds, nothing. If you would improve on all of these I could actually see this game released on steam a for a small price and would enjoy myself playing it. Fin.

Sorry for typos too lazy to correct em 🥱

This one's super underrated. Giving me some serious inscryption vibes. Honestly it would make for a fire tabletop game if you added more clever mechanics and memorizations of the numbers on cards too for ex. The game is truly charming even though it's just a simple memory game I love it. Great concept and execution with some great dialogues. I got the best ending and made a new friend. Really you should consider making this a full game

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It's a cool concept to use you diging momentum and from two games in this gamejam that went with this concept of digging with a drill, this one is definitely ruling. Alhough I'm not really sure what's happening to performance on entering the dirt!? I drops to like 3 fps and my guess is that it spawns some kind of an emmiter or an object triggering constantly. Either than that, adding more effects, like digging the dirt, particles, animations, squish and squah and overally just j u i c i n g the game out would make it a more enjoyable experience but for what it is I really enjoy it, especially the idea of keeping momentum. The base movement needs some tweaking but overally it's quite solid. Setting critique aside, it's a great entry and honestly had fun playing it and with a bot more polishing and improvements could be a cool lil' game. Nice work on this one!

It's a cool game. I suck tho. My main complains are: introduce some kind of a tutorial since I was totally blind and kept dying over and over, fix collissions: sometimes bullets don't hit enemies when they are in front of you (my guess is you're spawming it inside the enemy collider and it doesn't detect and overlap), and the annoying dead bodies animation that block bullets (you have to wait for them to disapear to have a clear shot) which is totally useless and just frustrating.

Enought bad things, I love the concept and although it's loosely matching the theme (since only the setting is underground) I would love to see it develop into something more. Im a big sucker for rougulikes and it's a pretty unique concept to have a turn based one. It's actually quite well polished but you definitely could squeeze out more juice from it. Either way it's a solid game

real. takes away the immersion

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forgot to actually write a review for this one so here it goes. Opening cutscene was greaf and as soon as I saw it I thought I was in a for a treat but then it just ended with no transition into an empty level with 2 potatos falling onto the ground. Levels feel repetitive using the same background and terrain with clipping corners of it in some places. That would be compensated by gameplay but it's just as repetitive as well going up and down a hill holding the right key. I may be stupid but backtracking from the "fake" drops was a pain.

For what I make to make it a better game:

distiguishable potatos, make a dynamic camera that frames 2 potatos at the same time and has a some kind of a limit so the potatos don't go away from each other too far, more interactivity between 2 players. this could be just as well a single player game, particles, on everything... rolling, jumping, landing EVERYTHING, same with squash and stretch, abuse it, more thought out levels than just a hill, some small puzzles requiring cooperation between 2 players, maybe 1 player could be above the ground and the other one was underground working together as potatos to let the other one escape up or *underneath*? The cute art is great but more variety is needed since I don't wanna stare at an empty background with lines for the whole game and a plain ground with corner issues

Overally m o r e polish and j u i c e 🧃🧃🧃🧃 but the idea is there



edit: I love potatos don't kill me :< I try to be honest

It's an okay concept. Reminds me a lot of Pepper Grinder. You should take a look at that game. The movement is really floaty, exiting walls doesn't seem impactful, movement in walls is super annoying, especially since you need to make precise rotations which makes targeting enemies (especialy the in air ones) annoying and pure torture. would suggest using mouse as a control scheme as others suggested, level boundaries have the same texture as diggable blocks, there's no juice or impact to anything. The most noticeable were the enemy impacts which feel absolutely lifeless, a simple shake, up and down scale of the sprite, rotation and color change could improve it a lot. Overaly it's a cool concept with room to improve but in it's current state it's just a proof of concept as barebones as it can be which is completeky fine for a short gamejam. Wanna see you develop it more

I love how chill this is. a really nice game to just sit back and relax to. sound is super satisfying and honestly you should polish it, add a bit more content, and release it on steam for a small price tag. I'm sure you'd find an audience that's really into stuff like that. noice

This has a great potential for a rage/speedrunning game like others said. It's a really fin twist to replace the jump button with dash. I sadly suck at games, but my friend found it really enjoyable and I must say, the movement feels good. Maybe Im dumb but I'd suggested introducing the jumping and dashing a lot earlier since I was just struggling with the first jump not knowing space is for dash and not jumping, but either than that I had a great time. good stuff

You made me pick rocks. I'm also kinda curious if the key is always in the same place or if it's under the last picked up rock (I ain't playing it again)

it's a dwarf uh. playing this is a torture

too good to be true

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A cool, but poorly executed concept.

I like the idea of a game using particles to reveal your surrounding but the way you made it is just super annoying. first off, the motion blur makes it impossible to see anything, I can't navigate my surrounding (you probably know the map) I just keep getting lost, and also have no idea what to do in the game since there isn't even any tutorial, the game runs poorly on weaker machines while using 100% gpu and cpu since you didn't lock the framerate, and the aheer size of the game is gigantic, including completely unnecessary engine and debug files. Overall it's a creative idea with horrible gameplay

A cool concept that with a bit of polishing could be a fun platformer with a unique gimic. Sometimes it's hard to see where to player is so making some kind of a collision to prevent the player from going that deep would be nice since it's kinda hard to control where to player goes in this state. I actually had fun with the game. nice job

All of our budget went to the cutscene

It's a pretty cool game with a unique concept for a rage game that can be improved on. Would love to see you being able to recover anywhere on the surface introducing those swing mechanics. Don't know if it was intended but the movement feel is just... not satisfying, maybe you intended on doing that since it has a rage game concept but still, the acceleration of the character is hella annoying as well as it stopping in the air made me miss a simple jump a lot of the time. The animations feel a bit clunky at times and the rope is freaking out in few areas as well. Either than that it's a solid game with an actual story

he won't hear you I'll make sure of that

truly made me feel like a desert spider

it's ass

oh noes

easy W ezzzz 

you won't understand it

Oh my gosh, it's amazing, the art is great, super cute, super enjoyable.. awesome theme realization one of the best games I've played so far, great job on this one! max score from me

Omg, I loved it. The art is super cute and gameplay is also really fun and original. Some animation and projectiles need tweaking, and it really needs some juicyness and some morep olishing, but I understand that working under a time pressure can be challenging and you didn't have time to finish it all up. Overall, I really enjoyed and I can see this as a full game release in the future. Super underrated jam game

I really like it. But I can't see how it matches the theme. Great work on the art tho!

I have no idea what to do but I think it's kind of a tower defence game. It doesn't really involve any strategy since I just found myself dragging and dropping characters at random. The camera movement is little bit annoying that you have to play and pause every time you want to change it's position. Dragging it with a mouse or arrow keys would be nice. But the pixel art is on point and the music is on point and really fitting. If you would add like special abilities and different play styles for different agents so you need to choose wisely what to spend your currency on, it could turn out to be a pretty fun game. Maybe you will expand on the idea in the future, good luck!

Game cuts off at the best moment -_-. I would pay for a full release after some polishing!

Brilliant... The only think that I was missing was probably like a notebook backgoround to add the game more feel and some squish and squash of the cube and level to add some juicyness. Overall Max rating, great job!

Pretty cool and challenging!

I have no idea how to win or loose but man, it's so satisfying to just see those juice animations. It just needs some more poppy sfx. Good job

Love the graphic style. Very good game

I have no idea what to do. A better tutorial would help a lot. But the art is amazing!

Amazing Art. Gives me disney/cuphead vibes lol

I love the minimalistic art style!

Wow, just wow

I have no idea, but the storytelling and the amount of conent you managed to pull of in 48 h is mind blowing...

Creator is an absolutely amazing person :)

I think I get the idea and with a little bit more polishing and a tutorial it owuld be great, but, god, the music stayed in my head even after I played the game lol