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PolyCube

157
Posts
2
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42
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21
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A member registered Aug 23, 2021 · View creator page →

Creator of

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I'm really glad you enjoyed it! I might update it sometime later

Nope, I'm not that smart! I've used ue4 to create this game :)

Oh yep definitely. First game I though of when I heard "loop". Thought I'd give it a lil spin (mine's much worse tho haha)

I got a lot if people telling me to make it a lil mobile game. Might seem like a fun idea!

Glad you enjoyed it :)

Yep, Probably missed out on a lot of players that way. Thanks for playing!

Thanks for playing! I don't usually ever update my gamejam games but I might with this one since the headache stopped me from finishing it

Oh yea, the game's 5th place in "enjoyment" is probably inflated a lot. Games with more ratings get more precise average scores and also it makes the rating pool a lot bigger. Nice of you to actually compile a list like that since I also do miss the "overall" cathegory. My game is definitely not that good haha

Both concept and execution are great here. Not much more I can say. It's really a great short and sweet experience! I think I found a big though: When you die exactly as the timer ends the game doesn't put you on death screen but just gets stuck

Great game, simple and fun. I think the controls could be a little different since I would like to open the shop or move without getting my finger off of the shoot key but it's a small complaint. Great stuff ! By the way - what did you make this game in? Impressive you managed to fit so much in just 3 mb!

Fun, lil, cute.. Great game really! Felt sad when it ended on only 8 level. Cool puzzle mechanic which could be definitely expanded on

Absolute blast! Definitely the most fun game in the jam for me so far. Huge fan of boss rush games and switching mechanics and adding twists to existing boss battles makes it really fun to replay. Super well polished, fun experience overall, great stuff across the board!

Nooo :(

Surprised you didn't get bored immediately! Thanks for checking the game out

haha, it came more from me not having enough time rather than a specific design choice but turned out to be a good thing actually!

Thanks for playing!

Really cool game and concept which lacks some tightening and polish but either than that had fun with this one!

Thanks for such kind words, I think you are heavily overexaggerating how good the game is though! Got sick half-way and didn't have the chance to finish it the way I planned :( Thanks for checking it out!

peak

I mean it's a cute, fun, retro styled, lil game but I don't really see how it fits the theme? Also I couldn't really tell some people apart and kicking out random people is a viable strategy from what I played

As the other comment said: it's impossible to collect all the bolts before the walls close in on you

Oh that's great! I'm looking into making a build for mac and linux after the jam ends. I'll adress all the bugs and quality of life features in those versions as well :)

Thanks for the kind words!

Oh damn I like it. Like this could make for an actual game. It could use rotation items cause it's so annoying when I can't fit the item I want and it's just 1 rotation away. If you had to actually sell some items in order to progress then it would actually encourage you to strategize and go for the higher items. I played for a bit and my best is 351. Cool game man, could use some polish

this is my goat

Oh yea It's a fun concept. Nice polish, pretty slick

uhhh I guess it's cool? would be nice if the map was actually infinite like you could use portals or place rooms as the player enters them. Again, don't know what's the objective.
I think I found the end room?

Oh wow this is fun. I can see it as some kind of a mobile game. good stuff - would be cooler with some polish and juice (as well as a tutorial cause I didn't really know what I was doing at first)

Can't match the gameplay of no more room in fell 🥀

Mine is just a bad copy

shush baby girl 🤫 daddy's gonna catch up

THE JAM IS RIGGED. THE ODDS ARE STACKED AGAINST US

BUZZINGA. Thanks for the kind words <3. yea balancing is hella off. Planning to do an update after the jam

I'm just joking around lol. I appreciate the feedback a lot. The game is definitely no masterpiece but for 3 days I'm really happy with how it turned out, of course the balancing is off, the shop is unfinished (yes I wanted to add a reroll as well), but I simply ran out of time. I've been fixing some last game breaking bugs at 4 am so I've really used the time to the fullest here and just couldn't implement some quality of life features. That's why I can blame by incompetence on the game being hard and I can deflect any criticism with git gud or skill issue. Didn't think you will take it seriously

gotta get those numbers up. my pb is 6700ish

skill issue

a

i thnk he make good game wiht tjis one i like it pletiful 

It's definitely a game

nah dw you're not missing out on anything. wishing you luck in the jam 🤞

Thanks for the praise <3. I made wall jumping so you first need to press the direction button and then space. I should've added a little bit of buffer on pressing space and then directional key which would be much more forgiving but well... again, thanks for checking it out!

Holy, this is so good! How did you manage to pull off such a great concept, an execution in 2 days. One of the best and most polished and creative games I played in this game 5/5. Great game