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(+1)

Glad the issue is fixed!

Welp, yea I wanted to do varied themed areas and actual textures - imagine concrete walls with vines and moss etc. would've definitely looked much better than the default grid texture

The sword definitely needs to be tweaked to be a lil more consistent but I also feel like it's potential is not explained well enough to the players. The 1st place speedrun right now is 1:53 and the movement is crazy - didn't even know you could boost like that lol (https://www.youtube.com/watch?v=rpu1ogod1i0). Another problem is the confusing level design which should definitely be tweaked to be more obvious where to go and where to boost off of and at what angle but didn't have infinite time to work on the map. The difficulty is really all over the place as well so I don't blame you for not making it to the end lol

Thanks for such a detailed comment and thanks for playing!