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SuperBlueYoshi

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A member registered Aug 02, 2023 Β· View creator page β†’

Creator of

Recent community posts

I made a video of your game. It's at the 9:48 mark of this video. 

I made a video of your game. It's at the 6:19 mark of this video. 

I made a video of your game. It's at the beginning of this video. 

Congrats on getting #1 in the Best Game category and for getting gHost's Choice for this year's Scream Jam! 

And thank you for hosting this year's Scream Jam! It was just as awesome as last year's Scream Jam if not better!

Those are wonderful suggestions! I was thinking about adding one of those in my game, but due to time constraints, I had Max use only one attack to take out the ghosts. I was also thinking about adding a zombie enemy, but once again, I didn't have enough time to do so. 

I made a video of your game. It's at the 6:32 mark of this video. I tried to cover as much possible ending dialogue as I can, though it is likely that I missed several of them. 

I made a video of your game. It's at the 4:29 mark of this video. 

I made a video of your game. It's at the start of this video. 

I made a video of your game. It's at the 9:48 mark of this video. 

I made a video of your game. It's at the 7:04 mark of this video. 

I made a video of your game. It's at the 3:54 mark of this video. 

I made a video of your game. It is at the start of this video. I included all three endings once the player gets all of the items in the game. 

Thanks for the feedback! I didn't have enough time to implement a Mario-like jump physics into my game (where the character immediately falls after they let go of the jump key), so I went with the default game engine platforming physics. I'm glad that you liked the cutscenes and the characters. I had a lot of fun writing the story for this game. 

I'm glad to hear that! 

I'm glad that you liked it! 

Thanks for the comment! 

Thanks for playing my game! You lose points if you get hit by the ghosts or let some of the ghosts escape to the left side of the screen. I think after the jam is over, I'll reduce the penalty since players have said that losing 100 points per ghost escaped was too harsh for them. 

Hello, fellow GDevelop user! It's nice to another game made with GDevelop in this jam! 

Anyways, like what other people said, a counter to help the player know how many papers they have collected and a boundary so that the player doesn't go out of bounds would've made the game better. However, I was creeped out whenever the entities appeared out of nowhere and were following me while I was trying to complete the mission. o_o

You can get softlocked in the kitchen section if the enemy hits you while you are dragging a platform along the ground. The platform disappears, making it impossible for you to climb up to the sink to clean the dishes.

Nonetheless, I had a good time playing the game and beating it despite its difficulty. 

I love this concept! Here's how my experience was while I was playing the game the first time: 

>"Uh, I'm following the instructions. Nothing's happening." 🫀

>"Why did the lights go out? And why are there translations appearing on the book while I'm reciting in Latin?" 😦

>(I hear a scream in the white noise. And the Ouija Board is spelling out REDRUM.) Um, this is getting freaky.... 😧

>Why can't I listen to the white noise? And why can't I do anything on the Tarot Cards??? 😨😨

>Ack! The instructions are going all crazy! 😱

>(Screen is entirely red with an upside down cross followed by a broken window) Welp. I'm dead. 😡

I made a video of your game. It's at the 9:55 mark of this video. 

I made a video of your game. It's at the 4:30 mark of this video. 

I made a video of your game. It's at the beginning of this video. 

I love the art you made for this game! :O 

I made a video of your game. It is at the 4:05 mark of this video. 

I made a video of your game. It is at the start of this video. 

That was a surprisingly fun game! I think I would've liked it better if the alien's attacks were faster. But still, this is a nice jam submission!

Like someone else have mentioned, the game does have a glitch where the file count does not go down for some reason. I had to replay the game until I didn't encounter the bug. Nonetheless, I like how original the game's concept is. It gave me "Crypt of the Necrodancer"/"Cadence of Hyrule" vibes! 

I made a video of your game. It's at the 9:03 mark of this video. 

I made a video of your game. It's at the 4:15 mark of this video. 

I made a video of your game. It's at the beginning of this video. 

Oh wow! Thanks so much for putting my game into your collection! 

Thanks for playing my game! Unfortunately, I couldn't figure out how to do a Mario-style jump during the jam. So I had to use the default game engine physics to make my game. 

You lose points if you let any of the ghosts escape or if the ghosts hit you. Perhaps I should nerf the score penalty in the future since losing 100 points was too harsh according to some of the players. 

The characters section on the "How to Play" screen is a quick summary of the characters in this game and "A Spooky Cat-venture"--the game I made for last year's Scream Jam. I put it there so that you don't get confused by the story I put in the game. 

Thanks for the comment! Unfortunately, I couldn't figure out how to implement a Mario-style jump properly while I was making the game during the jam. So I went with the default game engine physics. 

I think these are all of the ending dialogues you can get in the game: 

The man shoots you- Don't select any items. 

"It's rather...minimal." - Select a cup and no other ingredients. 

"You could have said you don't like cocoa." - Don't select cocoa powder while making something 

"Cup could've been nice, but you're the barista." - Make a cocoa, but don't select the cup 

"Pure milk cocoa, I see." - Cup  + milk + cocoa + spoon 

"Isn't that just basically tea." - Cup + water + mint leaves 

"Lumpy cocoa powder? Hmm." - Cup + milk + cocoa (leave out the spoon) 

"The whipped cream always makes a mess for me." - Add whipped cream in your cocoa 

"I see the kettle went to waste." - Cup + milk + cocoa + spoon + water 

I love the art that you guys made for this game! The characters are cute, and the mix of 2D and 3D environment is amazing! I also love how you can tell whether the monster is close to you or not based on the heartbeat sfx. However, that is where the good things about the game ends. What I don't like is how there's no dash button and how Bipi moves as slow as molasses. This means that if a monster sees you and there's no haystack around you, you're toast. 

The game over screen is hilarious, though. It looked like he was doing the Peter Griffin death pose. XD 

This is a very well-made game. The environment is disturbing, the art is very well-done, and the doctor is creepy as heck. However, the puzzles were hard--Sierra Games level hard. The furthest I got was to the part where I got all four items and I got the following game overs in a couple of my attempts: I shot myself, and I tried to attack the doctor directly by going directly in front of his office and ended up getting caught. I couldn't find a way to give the beer to the guard nor could I find a way to untie him. 

I made a video of your game. It's at the 8:57 mark of this video.