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SuperBlueYoshi

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A member registered Aug 02, 2023 · View creator page →

Creator of

Recent community posts

Here's my playthrough of your game at the 23:52 mark of this video! 

Also, here's my playthrough of your game at the 16:36 mark of this video. 

Here's my playthrough of your game at the 10:22 mark of this video! 

Here's my playthrough of your game at the 8:52 mark of this video! 

I made a video of your game at the 5:32 mark of this video! 

Here's my playthrough of your game at the beginning of this video. 

Here's my playthrough of your game! It's at the 10:01 mark of this video. 

Here's my playthrough of your game! It's at the beginning of this video. 

Here's my playthrough of your game at the 7:07 mark! 


I love the drawings you made for this game. The game was also easy to beat since I could just spam the space bar and the Q keys to drop a bunch of presents while fending off Uncle Ice at the same time. 

Nice jam submission! 

I like how the bell's notes help indicate the player where they are. I also like how the bell's locations are randomized in every playthrough. Great job on your game! 

Nice and cute game. I love the retro graphics as well. :) 

Didn't expect this game to be a first person shooter. :O 

I kept on going until I got swarmed by the goblin elves and lost all of my health. 

That was a pretty fun game! It reminds me of "Vampire Survivors," except with a Christmas-y twist. 

I loved the way you implemented the bells in the game. The game made scared whenever an elf was around, because the last thing I want is an elf to alert Santa, who will destroy me in one hit! 

Great jam submission! 

Thanks for the comment!

Thanks for the comment! 

Thanks for the comment! The key is to use the Tween behavior on the objects on the screen. In this game, I made it so that if the player rolled their mouse over a text or the game title, the text or the object's size would increase, and would return to normal otherwise.

I'm glad that you enjoyed it! 

Love the artwork, though the game can be frustrating at times since guiding the reindeer into an obstacle will cause it to bump into it and run away, making it so that you won't be able to guide it for several seconds. Still, I had a good time playing this game. First attempt took me 9.5 minutes for me to beat it. 

Game is easy to learn and pretty addictive. I love it! 

Awesome jam submission! 

Whoa, the dog's movement is fluid and well done! The assisted jumping is helpful, especially when I had to climb back up after I accidentally ran off the ledge a couple of times. The map is also well-designed. I got sidetracked several times while exploring it to see what secrets it might be hiding--which is actually a good thing, BTW. :P 

Great jam submission! 

I made a video of your game! It's at the 7:07 mark of this video. 

Here's my playthrough of your game! It's at the 2:10 mark of this video. 

Also, here's my playthrough of your game. It's at the start of this video. 

I made a video of your game at the 4:38 mark of this video! 

Also, here's my playthrough of your game at the 3:08 mark of this video. 

I made a video of your game! It's at the 1:43 mark of this video. 

I made a video of your game! It's at the start of this video. 

Game is challenging, but I still managed to finish it in one playthrough despite getting hit by spikes or falling down into pits multiple times. Nice jam submission! 

I think the game would've been easier if the screen was zoomed out. That way, I could see where the bells are so that I could dodge them. 

Simple but well-made game! I love how you get to make your own music using the rules given to the player.

I love the dialogue and how fun the game was...until I got to the stealth section where I was not able to get past the building with the death spikes and the guards. Nonetheless, this was a pretty solid jam submission.

Controls took me a little while for me to understand, but once I got the hang of it, I was able to beat the game easily. Great job on your jam submission!

Nice puzzle platformer! I liked how the game threw out some challenges for me to conquer, especially at the part where I had to remove platforms that were blocking my way by pressing the number keys at the right time. 

Simple but fun game. Well done on your jam submission! 

Navigating around the level can be hard at times due to the camera, but I still had a great time playing the game. Great jam submission overall! 

If you get caught, the screen turns black, and you hear Luigi crying. You then have to restart the game from the beginning. 

Anyways, it's nice to see another TF game from you. Here are my thoughts: 

-I like how the game introduces the exposure mechanic, which increases the chance of people getting suspicious of your current state unless you buy certain gears from the vending machine to hide your transformed body. If people start getting suspicious, you are forced to spend your energy to hide yourself from the others. 

-Money is more important, as you must use it to not only gain energy, but to buy gears to reduce the exposure level. 

-It's interesting to see that while the player character in "The Fox Amulet" wants to find the cure to the fox curse, the player character in "The Raptor Strain" seems to be interested in gaining a new form after getting exposed to the raptor DNA. This is evidenced by the game's normal ending, where the player is happy that they are human again, but the game is like, "Is this what you really want?" While I prefer the normal and boring ending (permanent TF is a no-no for me), your mileage may vary. 

-The game has a lot of replayability. I liked to challenge myself on subsequent playthroughs to see whether I can beat it under the following conditions: getting an ending without progressing past stage 0 of the TF sequence, beating the game without buying anything, beating the game by seeing as many dialogue in the game as possible, etc.. 

-Just like the previous game, I liked seeing the different dialogue on the bottom of the screen that shows what the player character is trying to do while they in their transformed state (scale sliding along their clothes while they are moving, the player trying to avoid their tail bumping into things, the player's clawed feet making clicking sounds as they walk, etc.). 

If you are planning on updating your game, I would like it if certain events change depending on the player's current state. For example, in your previous game, when the player was 100% human or mostly human, they would not be able to interact with a mysterious figure in the forest and would gain minimal rations if they drink water. But when they have partially succumbed to the fox curse, they would be able to interact with the figure and would gain more rations if they drink water. Maybe in "The Raptor Strain," you can make it so that they'll be able to explore the underground area more easily thanks to their new raptor eyes, move some heavy stuff out of the way with their newfound strength, or gain the ability to kill small animals wandering around the facility to gain energy at the cost of humanity. 

Here's the TF stages and the various things I found based on several of my playthroughs: 

Stage 0: Long, velociraptor-like nails. Your nails are exposed to the public. You must buy gloves from the vending machine to decrease exposure. 

Stage 1: Raptor snout. Your snout is exposed to the public. You must buy a face mask from the vending machine to decrease exposure. 

Stage 2: Short tail. 

Stage 3: Reptilian feet. 

Stage 4: Raptor eyes. Your eyes are exposed to the public. You must buy safety googles from the vending machine to reduce exposure.  You can now go directly to the Specimen Containment Wing. If you are already there, you can go directly to the living quarters. 

Stage 5: Raptor claws. If you are wearing gloves, they will tear apart and become useless. 

Stage 6: Raptor feet. Clawed feet is now exposed. 

Stage 7: Long tail. Your tail is now exposed. You must buy a lab coat to partially hide it. 

Stage 8: Raptor face. You are practically an anthro raptor. Your face mask is no longer useful. 

Stage 9: Digitigrade. You now look like the raptors from the "Jurassic Park" franchise. You must buy a lab coat to cover it up partially. 

Stage 10: Feathers along your body. You can still play the game, but you can't really do much at this point unless your exposure level's not at 100%. If you are in the genetics lab and have already found a DNA stabilizer to try and cure yourself, you will unlock one of the game's endings.