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A member registered Dec 27, 2023 · View creator page →

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Oh, what a charming detective story! I liked the art a lot, each character had a lot of personality both visually and as a character. Kind of shame that ending is unavailable, but still that's a lot of work done in such a short time, impressive! Nice submission, good job!

Wow,  probably one of the best looking games in this jam, I love the mix of 3D with 2D billboard textures along with mild pixelation! I like the subtle foreshadowing by mushroom people (also I think that one mushroom guy on box should get pants or something, jeez). Very good submission. Good job! :D

Unexpected very good submission! I really like the mix of different visuals styles from realistic images to 3D assets. The gameplay felt very smooth and game adheres to gamejam theme very well. Good work!

Very cool game and quite original at that. It's also undeniably very polished. Good work! 

I sure do love pixelated 3D games! The place was indeed very strange and mysterious though I wish there was something to interact with. Good work!

What a neat puzzle game! Just like the other commenter said, this game also reminds of ENA game and it was one of the best visually games that came out in last year.  Sadly the puzzles were a bit too hard too me, but stilI quite enjoyed the experience! Good work!

Very cool VN! Completely didn't expect that fakeout when quitting the game. The glitchy visual effects were nice and that you made extra small project (the one with the lights sequence) is also quite cool. Good work!

While there wasn't too much gameplay, I can't say anything bad about visuals, since the y were fantastic! This weird, shifting alien world really fits the theme. I also really like this shader that makes everything look like it shifts. The meshes with textures also make everything look very incomprehensible and otherworldly.  Good work!

Thanks for playing and glad you liked it :D

Good game, especially for someone starting their gamedev journey so young. If you continue on this path, I'm sure that by the time you grow up you will be excellent gamedev! Not sure what this blue organ was supposed to represent, but I'm afraid I got stuck at that level since corridors were kind of too tight too move through. I still think this submission is very solid! Good work!

Very nice game, like the artstyle a lot. I like the design of the world and that "unnecessary" things like cutting grass were added, it makes game feel more polished.  My nitpick would be that your trippy shader was a bit too strong. But otherwise very solid game. Good work!

Cool game. I like the use of limited palette, makes game look quite nice. Kind of sad that it was short, but i had fun. Good work!

A very neat platformer! I like the detail that you can control player in main menu screen. Good work!

Wow, that's a huge amount of high quality sprites made in such short time! Everything looks so pretty and I like character designs a lot! I enjoyed murdering all those cute candy people! The only thing I didn't like was the shorter dash of the second boss, felt a bit unfair and too punishing. Overall very charming game full of personality! Good work.

I... might have forgotten to comment out debug keys... Sorry for that! But I'm also very happy that you decided to finish the game regardless! I suppose that just putting fruit would be actually easier method to implement and less annoying for the player, I don't know why i decided to make it harder for myself and players, I guess it was just during game jams I'm more in a "do" mode rather  a "think" mode :D. For the feeders I also agree that it was a bit random though I didn't have an idea how to improve it, oh well. Still thank you very much for playing and kind words! :)

A really well polished submission! While a bit too bright, visuals look very good. The gameplay felt quite good though rover camera was kind of crazy at times, but i see you already addressed that. The core mechanics and premise of game are very creative and I have no extra remarks on them (as in positive). An overall very good submission. Good work!

Very atmospheric game! I like oppressive the darkness is and that you hear the enemies before you even see them. Due to maze-like levels itself, you never know from which corner the enemy will show up. My only nitpick is that while limited ammo can cause tension, I think that amount of ammo that player can find is a bit too little and even after landing every shot, I still was out of ammo and got myself killed without other options to fight back (though maybe it might be my fault for being blind and not being thorough in looking for it). Still very good submission! Good work.

Thanks for playing my game! Sadly I didn't quite finish in-game instructions/hints, but in the first level you need to throw those fruits into "mouths/beaks" of the tree in the middle. You need to throw 3 fruits to each one of the 3 mouths and they will close after they are full. To reach the upper ones you need the help of the yellow guys. After mouths are full, ingredients will sprout out of the ground! As for the second level you need to acquire holy jellyfish juice. Though the moment you approach one they disappear (they are illusory). The real ones can be found by looking at the flying carts when they fly by waterfalls. Within some of them you can see the real ones and you need to jump to get them. Now that i wrote those instructions out, they are completely ridiculous and I totally should have found time to include them in the game, but oh well.  Thanks again for playing!

Wow, that was a game with incredibly addictive gameplay. You nailed aesthetics as well. The one thing I would add is total turn counter and maybe just some kind of ending after some turn with option for continuing. And maybe some speed up/skip for animations since after a while it takes sometime. But regardless it's a fantastic game. Good work!

Very neat game. I think the whole game was well executed and I also liked the character designs. Good work!

Really neat game. I like that there is a variety to gameplay as in two modes (flying ship and fighting). Just like the other commenters said, it would be better to adjust sword swinging mechanics, though the idea itself is good. I also like the mix of 2D and 3D graphics. Good work!

I did miss falling onto chair and I also did climb desk leg, the issue was getting higher from place that you sit on. Though falling from that point was a bit too punishing I think. Still fun experience.

Pretty cool game. Digging felt quite satisfying and overall concept seems interesting. Good work!

Very nice game that has a lot of charm to it. Very creative to make dust bunny as player character and I like the new abilities that the player can get. While you need to get to used to controls, it feels rewarding when you learn them. My only nitpick would be to somehow show player where they need to go next (I kind of didn't know where to go next after getting slow fall ability and couldn't get past swivel chair due to skill issue). Still very fun game that i enjoyed. Good job!

Very pretty pixel art game! I liked the aspect of choosing actions based on clues like windows and customers answers. Good work!

Really beautiful game! Gameplay is quite relaxing, though I suppose it could use some more variety, but I suppose that might be just my personal taste. Good work!

Quite good game for your first time! Just like other commenters, I think it would be better to have some checkpoints so you don't have to start over after each death, but still I think this game was enjoyable. Good work!

While incomplete, I like the concept of the game and I must admit that art in this game has a lot of charm! Good work!

Really nice game, everything looks like its made out of clay. Didn't expect that one would need to also remember environment of each floor. Good work!

Who needs a doom guy, when you can get that dentist like this? Fun game.

Cool idea to merge inventory management type of game with roguelike though I'm not so sure about addition of typing, it feels too much. Also when I died at stage 2 I kept respawning at stage 2 without any organs and kept dying. The art is phenomenal though and I would like to see a whole game in this style. Good work! 

Nice little endless runner type game. Pretty neat for first finished game. Good job!

Really well made game. Would love ability to crouch to dodge projectiles. Liked the save point animation. Good game.

Cool idea to mix typing and command sequence game genres. Nice game.

Really nice game, I usually struggle at puzzle games, but I think this one has its difficulty just right. Good work!

At first I didn't quite get the gameplay, but then I looked at the instruction and game became way more fun. Good work!

Neat game, gameplay reminds me of Jump King. Good work!

Cool premise for a game, reminds me of old flash games.

Honestly cool game! Really interesting mechanic and I like how you have to use this it for certain situations. Good work!

Charming game with nice narrative. Sadly I didn't really know how to get past laser. Good work!