Neat little game, I liked the fish models, they look very nice! Thinking about choosing three things, maybe in the future you will turn this game into fishing roguelike, would be interesting concept :D. Good work!
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While there wasn't too much gameplay, I can't say anything bad about visuals, since the y were fantastic! This weird, shifting alien world really fits the theme. I also really like this shader that makes everything look like it shifts. The meshes with textures also make everything look very incomprehensible and otherworldly. Good work!
Good game, especially for someone starting their gamedev journey so young. If you continue on this path, I'm sure that by the time you grow up you will be excellent gamedev! Not sure what this blue organ was supposed to represent, but I'm afraid I got stuck at that level since corridors were kind of too tight too move through. I still think this submission is very solid! Good work!
Wow, that's a huge amount of high quality sprites made in such short time! Everything looks so pretty and I like character designs a lot! I enjoyed murdering all those cute candy people! The only thing I didn't like was the shorter dash of the second boss, felt a bit unfair and too punishing. Overall very charming game full of personality! Good work.
I... might have forgotten to comment out debug keys... Sorry for that! But I'm also very happy that you decided to finish the game regardless! I suppose that just putting fruit would be actually easier method to implement and less annoying for the player, I don't know why i decided to make it harder for myself and players, I guess it was just during game jams I'm more in a "do" mode rather a "think" mode :D. For the feeders I also agree that it was a bit random though I didn't have an idea how to improve it, oh well. Still thank you very much for playing and kind words! :)
A really well polished submission! While a bit too bright, visuals look very good. The gameplay felt quite good though rover camera was kind of crazy at times, but i see you already addressed that. The core mechanics and premise of game are very creative and I have no extra remarks on them (as in positive). An overall very good submission. Good work!
Very atmospheric game! I like oppressive the darkness is and that you hear the enemies before you even see them. Due to maze-like levels itself, you never know from which corner the enemy will show up. My only nitpick is that while limited ammo can cause tension, I think that amount of ammo that player can find is a bit too little and even after landing every shot, I still was out of ammo and got myself killed without other options to fight back (though maybe it might be my fault for being blind and not being thorough in looking for it). Still very good submission! Good work.
Thanks for playing my game! Sadly I didn't quite finish in-game instructions/hints, but in the first level you need to throw those fruits into "mouths/beaks" of the tree in the middle. You need to throw 3 fruits to each one of the 3 mouths and they will close after they are full. To reach the upper ones you need the help of the yellow guys. After mouths are full, ingredients will sprout out of the ground! As for the second level you need to acquire holy jellyfish juice. Though the moment you approach one they disappear (they are illusory). The real ones can be found by looking at the flying carts when they fly by waterfalls. Within some of them you can see the real ones and you need to jump to get them. Now that i wrote those instructions out, they are completely ridiculous and I totally should have found time to include them in the game, but oh well. Thanks again for playing!
Wow, that was a game with incredibly addictive gameplay. You nailed aesthetics as well. The one thing I would add is total turn counter and maybe just some kind of ending after some turn with option for continuing. And maybe some speed up/skip for animations since after a while it takes sometime. But regardless it's a fantastic game. Good work!
Very nice game that has a lot of charm to it. Very creative to make dust bunny as player character and I like the new abilities that the player can get. While you need to get to used to controls, it feels rewarding when you learn them. My only nitpick would be to somehow show player where they need to go next (I kind of didn't know where to go next after getting slow fall ability and couldn't get past swivel chair due to skill issue). Still very fun game that i enjoyed. Good job!
Cool idea to merge inventory management type of game with roguelike though I'm not so sure about addition of typing, it feels too much. Also when I died at stage 2 I kept respawning at stage 2 without any organs and kept dying. The art is phenomenal though and I would like to see a whole game in this style. Good work!






