Yup, i see you. we had zero time left for playtesting and balancing. Thank you so much for playing it!
Nicolix
Creator of
Recent community posts
The mechanics are really nice for a simple platformer. The premise of being a house who is getting gunned down is... interesting to say the least.
Its really unfortunate, that you put the restart on the spacebar. I hit it on accident multiple times. Generally, you should try to give the player easy-to-get controls or controls, that they are already familiar with (e.g. Space for Jump, Shift for Sprint, etc).
Overall i really like your humor and you had pretty good level design.
i really like the premise of this game, being a professional dice goblin myself. Unfortunatly i got trapped in an encounter, because every time i won i just got thrown back into the game world, the dice still standing next to me, triggering combat again and again.
The art is SO ccol, i really love it.
Hello, my dear killer of veggies!
Thank you so much for playing our game! All the levels are procedurally generated, so its random what kind of enemies you encounter. Bad Luck, that you didnt see the Dinos. They come out of randomly placed tents, so if you see them once you start the level, you should be good to go. So if you want to see other outcomes, just replay the game a couple of times.
Unfortunatly, we didnt have much time left for balancing, so sadly some units just sweep through the enemies while others are a bit slower on their feet. Thats why some playthroughs can feel like our game is a bit short.
I hope you liked our game nonetheless :)
Hällochen,
This game feels more like it was made for Controller. The current controls make it really hard to aim and actually hit enemies. Lot of Respect to having out that together in 48 hours, although i can't really see how this fits the theme of built to scale. Another thing i liked was the interactive tutorial, which taught the player the controls. Also, the Options Menu is really extensive with the Ability to change keybinds and so on.
Nice one
The Game itself is really cute! I like the theme and the textures a lot. Also, the Spells work decent. I would change the keybinds so that you do not have to take your fingers off WASD in order to switch a spell, for example by putting it on RMB, that way the game would allow more fast-paced spellcasting. I also noticed that at a certain point the game was just not playable anymore, because too many items were spawning. (At around a score of 700) But overall i liked the game, as it serves its purpose as a small, fun to play thing really well :D
Hello, i noticed the Controls are switched with RMB making the Objects less dense and LMB increasing the density.
I liked your density mechanic a lot, though i had some problems with the cursor. It randomly just stopped moving at some points. The sprites were decently made and your Project put a nice spin on the theme of scale. Well Done
Hallöchen,
I really enjoyed playing this game. The Movement feels nice (WASD also works for movement which is great) and the fish cathcing mechanic also feels nice.
The Game Loop can get a bit repetetive, as you can just resort to spamming LMB. To Counter this, adding another kind of fish that you have to dodge and cannot catch would be a solution.
Also i feel like the Game would benefit a lot from sound and music. Add a Sound, that gives you Dopamine kick every time you catch a fish and some relaxed fishing music and you got yourself a way better game.
Overall, i liked the Game a lot, great job Guys :D
Hi,
The theme of the game seems really creative and philosophical, the visual with the player basically jumping around on their own head is also fun :D
The controls feel a bit weird, i would recommend using A and D for moving left and right and Space to jump, as thats more intuitive. Also, i wouldnt make the first level all that tricky. As a developer, you spend a lot of time Playtesting your own game and naturally get used to your controls, which might make levels feel too easy. But in the especially in the Beginning, its important to let the player learn the controls. So i recommend, dont make the first few levels all that hard, as the Player might get frustrated and quits early.
The Textures and visuals at large are really nice :D
Hällochen,
The Shrink Mechanic is well executed and works fine. I would recommend havin the bullets disappear, once they exit the screen. You can easily shoot all enemies, while they are off screen, if you know where they are. Also, a tutorial of some sort would be nice. At least, a quick description of the controls on your itch.io page (You can still edit your it)
Its really sad that the game isnt longer, because the mechanics you got down.
Hi,
Really enjoyed the grow and shrink mechanic. I found the Keybinds to be a bit counterintuitive and also noticed that the right ones weren't communicated during the tutorial part. I would put the Jump on space and the dash as kind of a double jump, when you press again in the air. The Sprites were really cute and fit the overall theme. I would really like to know how the game would've turned out if u had used the full 96 hrs, because the core mechanics were really interesting.
I really like the overall idea of resizing Objects within the level in order to progress (used it in my Game too haha)
But be sure to remove all bugs that make the game unplayable, for eaxmple when i resize or grab an object, i get reset to the beginning of the Level.
Player Movement is nice but please put jump on space (only my personal opinion tho)
Dear AviRana Games,
Your overall concept, the player growing in size and shrinking, is really well and a great tool for puzzle building.
A few tips for your next jam though. An Interesting Itch.io is one of the most important things in a jam. Write a bit about yourself, your game and maybe post a few screenshots. Also, you should patch out all major bug, like players bugging into walls and such.
In terms of level design you want to map out a possibly clear path (like always moving right in sidescrollers) or guide the player for their first few steps via visual elements, after which he can go off on his own.
I loved every second of it. The Music is relaxing and well chosen for a puzzle game like this. The mechanics are generally really well balanced. And, most importantly, i rly had a lot of fun playing this.
(Also, i don't know if its just my bad luck, but i had it happen multiple times, that during the first few rounds, i had 4 of the same spawn in a row, meaning i couldnt do anything to save myself xD)

