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Pk Moritz

171
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A member registered Dec 07, 2020 · View creator page →

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Super fun! Played it till the very end. Thes puzzles were really well designed. Had a ton of "Aha!" moments while playing. I really liked that there were always simple levels to introduce mecanics first. And the jump height being affected by the bombs weight is also very clever!


Feel free to check out our game if you got time :)

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Really really really fun! Managed to beat all rounds. The repeat cards seem very exploitable, I got a score of 17 618 in a single turn haha. Loved the chill vibes. With more deck building aspects, more polish and an even faster way to accelerate (The turn where I got 17618 took quite a while), I would probbably buy this! 


Feel free to check out our game if you got time :)

I've never played a game like this before but the gameplay loop is pretty cool! My best rocket flew about 185km high. Watching the animation over and over again got a bit repetitive so it would be cool if there were some optional ways to speed that up. Very cool and with there being so many parts I can tell a lot of thought was put into this!


Feel free to check out our game if you got time :)

Very funny! Played it till the end and had a good time. It felt a bit odd that there was a max timer for the bomb. When I knew the correct answer I would often wait until the timer hit 20 before answering haha.


Feel free to check out our game if you got time :)

Awsome! I think I'll check out the new version once the jam ended. Then I'll hopefully be able to figure out myself what to do from area 11 ;)

Suuuuper satisfying game! Quite diifcult but I did manage to beat it. Getting huge streaks of bombs and placing them just right feels amazing. Great take on the theme! Penguin Hero will remember this day!

I like the core gameplay loop! Right now its lacking content but there is a ton that could be expanded upon. More bomb types like others have mentioned, more polish, audio, etc. I got a score of 64 and had fun even with just 2 bomb types. This could be a very fun highscore game!

Feel free to check out our game if you got time :)

Played around for a bit and managed to convert some people into miners and then got them to work in the lead mines. Once they finished i wasnt really sure how I could obtain resources. I can tell there is already a lot going on and the concept seems interesting. Once you fixed all the bugs and polished it up a bit more, I'd love to play this again. Feel free to notify me!

Simple yet very fun concept. I managed to survive for 1:21! The fact that using the boom box also pushes you around is very interesting because you need to be mindful of in which direction you want to shoot yourself. The bombs spawning at random positions made some starts feel a lot more unfair than others haha. Lots of things that could be expanded upon like more stages or more mecanics, I enjoyed playing it!


Feel free to check out our game if you got time :)

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Cool game! Managed to reach Area 11 but wasnt really sure where to go from there.  The text sadly skipped itself so I couldnt always read what it said because it was very very fast. The movement felt a bit clunky at times and there were some blind jumps where I had to guess where I should land. However that didnt stop the game from being fun. Always love a good jump and run and the setting is very funny. Nice!


Feel free to check out our game if you got time :)

Fun experience! I managed to reach the end. The atmosphere is very apealing. I like the hidden traps you need to reveal with light. The gameplay could use a bit more polish, for example the movement felt a bit clunky at times. Overall I had a good time with this game though!

Nice game! I managed to get a score of 45. Its easy to understand and I especially liked the oxygen mecanic. Not sure how to unlock the other ships but its cool that they exist!

Thank you so much!!! That means a lot to us. Super glad you ejoyed it this much :D


We are currently working on a mini game oriented cozy / micromanagement game (Idrk how to explain the genre xD). That will probbably still take a long time to complete. But I love making RPGs and making a full one is definetley something I want to do in the future!

Very beautiful art and effects! The atmosphere is amazing! Fireworks perfectly fit the count down theme and I love that you even thought of different festivals using fire works. The game play is neat, I managed to get the highest score on all 5 levels. There is definetley a lot that could be explanded upon on this game. The puzzles usually felt pretty straight forward but there is a lot of potenital for new macanics!

Time being a currency is super interesting in a resource managemant game. I managed to get to around 30 citizens by the end. Though I've realised there is a lot of things I couldve probbably done better (I built way more houses than I could fill up haha). There are a ton of mecanics here and it feels like it the game a lot of depth, very cool!

Fun and Creative! The levels are well designed, I managed to beat them all. The game could use more polish and more levels. But for a game jam game this is awsome!

Yeah attempting to balance all those spells and passive effects took some time haha. Thx for the feedback! I do agree with the overworld camera zoom being too close 

Lets gooo! Some uprade combos are definetley a bit overpowered. But hey, if you manage to find them, oneshotting bosses is part of the charm xD

Got a score of 17355! The controlls are quite difficult. The concept is very cool. Im very impressed you managed to implement an interactive tutorial and I love Mr Evil!

Got a score of 1440! Very fun game :)

Wow this concept is incredibly addicitive! It makes the usually very chill clicker game very intense. My biggest complaint is that there is no real score. Maybe the time youve survived could be the score? Its just kinda frustraiting that if you lose after 5 seconds or after multiple minutes the game doesnt really tell you which of these 2 attempts was better. This was very fun and could absolutely be expanded upon in the fututre!

Very fun! I managed to reach day 5. I really like the aspect of evaluating how many tasks you can handle. If you have enough money for rent remaining but dont complete all tasks you lose, im gonna assume thats a bug? Still a really cool concept that could be expanded upon!

Cool game! I really like how roating the outer circles also effects the inner circles so you need to be mindfull of everything. If I understand correctly you only need one (or only a few) candles still lit to win so beating all 3 difficulties was decently easy. I still tried to not let any candle go out which was tough especially on the last level haha. Nice concept that could certainly be expanded upon!

Fun idea! The movement felt very solid and I always enjoy float mecanics in platformers. On my first run I unfortunately got softlocked because i accidently placed a grave ontop of spikes and would aways respawn and instantly die. On my second attempt I've realised that if I never place a grave the timer would never start. Though never placing a grave also means you cant set your own checkpoins so there is some risk reward aspect there haha. Very impressive for only 6 Hours and the concept can definetley be expanded upon.

Neat game! It feels very satisfying to do cool trick shots. Especially against the enemies with shields I had to allign and position myself in clever ways. I wouldve liked an instant retry button. Sometimes I knew I had already failed the level but still needed to wait multiple seconds for the level to end. The game is super polished and its very impressive you managed to make all of the art, music and sound yourself within 4 days!

Super fun and incredibly addicting! Managed to reach wave 15/12 haha. Everything feels super polished. Some upgradees felt weaker than others, I felt like I couldnt really get a good run without Faster Shooting. The heat death "upgrades" at the end are a very nice feature to make it not just end abruptly after 12 waves. I like the simple art style though I wouldve enjoyed it if the player looked even more like a fire. I had a great time with this game!

Beatutiful art and cool concept! Something like this could be amazing to teach morse code, I feel like I've already memorised a couple of letters after playing this for a while. Needing to restart from the very beginning when you die was frustrating so I sadly didnt manage to reach the ending. Still really enjoyed this game!

Nice game! Managed to beat it in under 10 minutes (Im ViableSwollenFly on the leader board). Fun and intuitive. I liked that there was both platforming sequences and puzzle sequences. During the Puzzles the countdown felt a bit redundant at times because I would just use the Respawn buttons a lot haha. The countdown did make the platforming more intense though. Could use a bit more polish but I understand that in 4 days there isnt always time for that. Awsome work!

Strange, it has worked for me and everyone else so far. There is also a zip file with an .exe you could download

Really cool game with an awsome concept. I managed to grab a friend and play a few games. Its decently fun and well polished. I liked how different attacks were better against different sizes. It was a bit frustrating how quickly some games ended. Dying after only a few hits kind of gets you out of the flow. Overall though this is pretty great and I always love to see multiplayer games for game jams!

Congrats on finishing a game! I like that you can change your size but it currently feels pointless to do so. If you'll make a post jam version you could try creating situations were the player has to grow/shrink or at least benefits from doing it. Having a strict time limit is stressfull and does make you feel like you're escaping an explosion which is good. However with these type of games a "Start" and "Try Again" button is certainly important to have.

This game is insanely cool! I love the idea of classical snake with power ups and enmies and just generally more complex mecanics. It feels awsome to play and is super polished. I wish the passive abilities were a bit stronger though. To me it felt like it was optimal to use the active abilities a lot and never grow too big as the passives werent that useful and the active abilites would often times lead to you getting more parts that can be used activley. Overall this games super fun!

Speedrunning this was actually really fun. You have some cool movement options and while it can feel clunky at times its also very satisfying when you perfectly dash through a gap. It would've been cool if there were more sections were you had to be big, because currently I feel like most of the time you just want to be small. Also when reseting the game your timer doesn't resest so I had to reload the game a few times.

My Highscore is 36.71

It took me a while but I did manage to figure out how to get up! The controlls feel a bit clunky though. I wasn't really able to walk so I constantly had to navigate by bouncing around. With a bit more polish and some levels this could become a fun puzzle game.

Im really glad to hear that. Thx for playing!

Congrats on finishing a game in 48 hours! Theres certainly stuff that needs to be fixed/improved but this is a solid concept that could be expanded upon. I personally preferd being small but I liked that there were multiple possible strategies one could use with the size change mecanic.

The  concept fits the theme so well! This was a fun and polished experience. Very cool!

The moveemt felt a bit clunky but besides that the game is really great and charming! I like that both being big and small has upsides and downsides.

That’s very fair. The tutorial is very meh but the abilities are really important to succeed.


Essentially you have 2 abilities that you can select and use with right click. Fire Blast creates 5 burning tiles anywhere on the screen when you right click on a tile. However it requires 4 Power (The Flame icon on the left) and it must be used on a grass tile. 

Stun Smoke: Right Click on a Fire Fighter with this ability and they will be stunned for 1 turn. This doesn’t require any power so it’s free to use and should be used as much as possible to prevent getting watered.

The concept of changing your size to make certain jumps easier/possible is really neat. The camera made it difficult to see sometimes and I also got softlocked multiple times which was a bit frustrating. The art looks good and the npcs were cool. This is certainly something that could be expanded upon!