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The Weight of Imagination's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #262 | 3.939 | 3.939 |
Overall | #433 | 3.919 | 3.919 |
Creativity | #689 | 3.909 | 3.909 |
Style | #921 | 3.909 | 3.909 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both objects and the player can increase or decrease in size by entering portals.
Development Time
96 hours
(Optional) Please credit all assets you've used
All fonts in the game come from this pack: https://emhuo.itch.io/nico-pixel-fonts-pack
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Comments
Amazing! This is a very fun little puzzle game. You did a great job. Congratulations!
I Love the simplicity of the game. The level design is great, perfect combo IMO !
This games a bit more creative with its signature size mechanic, allowing you to fulfill your dreams of becoming W I D E. Also the guy has such a strong STRIDE, pretty good!
Nice levels! The only thing I'd like is an easier way to restart the level than going to the menu. But it's a great and simple idea, and the way of indicating which buttons open which doors, and where the portals match is very readable. It makes it easier to keep my train of thought to solve the puzzles.
Super enjoyable puzzles, managed to beat all of them! The game is very polished and the art style works very well, congrats! Also, thank you for the Z button, it helped a lot hahaha
this is so fun and creative
NGL you've such a knack for level design (my game failed miserably in that aspect). I loved sokoban-like puzzles, and this feels like the most balanced game in the jam I've seen so far. I really want to see this as a full game, cuz I cleared all and am craving more.
As you can probably tell from my avatar, Baba Is You is my favorite game. This game is definitely on par in terms of cleverness! Do let me know when the game gets a full release!
Woo! I did it! Baba is WHO???
I think you did a great job with the theme and I had fun playing the game. There was one point in the game where I got stuck for longer than I care to admit :P But I did it in the end!
Super fun twist on the classic Sokoban puzzler! A creative idea with a really clean execution :)
I wonder whether future levels could have portals with more general scaling effects like "longer"or "bigger" which you need to chain together in the right way to create the shapes you need.
Super cool! I would have loved extra space to make silly mistakes early because i made a lot 😭 and had to restart.
Super love the growing and shrinking portal idea. I love that!!
fantastic!! a very fun twist on sokoban
Really cool puzzles, pretty fun and uses the theme really really well. I love the puzzles, the color scheme and art is rly rly good.
Cool Game, loved the art style. what a fun take on the theme!
Very fun game! I love how you put the theme into sokoban.
Really fun little puzzler, I got stuck on the final two (in a good way). Mechanic was creative and well implemented, overall a great entry :)
This was really fun. A really impressive amount of polish and some very cool mechanics. I especially liked the arrows linking different switches and shape changers, nice way to give the player all the info they need.
Hey! I really liked playing your game. The visual effects and music add a lot to the style of the game, the sound effects made playing the game feel satisfying, and the puzzles are simple to understand but clever. I especially loved the 8th level (no spoilers!)
All of these, combined with the polished interface (settings, pause menu, etc.) made this game a feel like a complete package to me. Huge props to you and great job!
Thanks, I spent a lot of time polishing the menus and visuals of the game. I'm glad they improved your experience.
Another sokoban enjoyer lets gooo
Smooth difficulty curve all around, and arrows pointing at portals and switches were a nice touch. Nice work :)
Well done! This game had high polish - the visual effects were really neat and there were surprisingly few bugs for a jam puzzle game about scaling parts. The level design also had a nice difficulty curve, and I was able to enjoy it even though I wasn’t that good at puzzle games. I’m really impressed you were able to make a puzzle game like this in just 4 days. Keep it up!