Interesting management game! I like that you were able to add some colour ques that notify where paintings should go. However, I think it would have been even better if there were other ques as well, like sound or animations... Over all, well done! :)
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Distorted Deceit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #643 | 3.933 | 3.933 |
Overall | #1818 | 3.378 | 3.378 |
Enjoyment | #2115 | 3.133 | 3.133 |
Style | #2970 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your museum is "built to scale" the paintings and to fool the customers with low quality paintings.
Development Time
(Optional) Please credit all assets you've used
Kenney.nl for mouse icons; samples from Bandlab
Comments
I really liked this! It was really fun to try and keep track of all the different customers and then to find the sweet spot.
If you put a bit more work into this idea, it could turn into a really interesting game!
It was very chaotic, and I kinda like it! I managed to reach the end mostly by clicking everywhere and hoping for the best. Maybe more indications on what painting customers are currently looking at and the expected distance (or view angle) would make it easier to understand what's happening and strategize.
I really like the idea here, playing it felt a bit buggy but I got the concept and think this can grown into a cool little game with some more work. Great job on this submission, the gameplay was super creative!
I liked the concept of mixing the use of size with distance in the gameplay! It was a bit chaotic to have time to think things through, but in the end it fits in well with the role of the clumsy scammer haha
Great idea! The ai is kinda buggy but I think it adds to the panic of trying to move and rearrange things.
how many levels are there? i got stuck with the "two rows and too many peoples". i like simple controls and artsy take on the theme!
The concept is really funny, and the frantic attempts at calming the customers down was surprisingly fun. The game could use a bit more strategy, for the most part it felt like I was randomly clicking on things, but for a jam game I'd say it's very impressive how much you got out of a simple concept. Congrats!
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