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VinceAnt

73
Posts
6
Followers
3
Following
A member registered Aug 10, 2024 · View creator page →

Creator of

Recent community posts

Oh no, I got eaten! Finally got around to playing this. Cute game!

Thank you so much! I am glad you checked it out and made it through! Have a good one! :)

Well, congratulations! You've got great random flying skills. I definitely want to recruit you if I ever put money on the line (mostly to have some to put on the line). 

The flowers are rotating in a particular way. You are bumping 'round the bush. Put that together with the "looping", or in this case "rotating", theme and Bob's your uncle.

Thanks for giving it a go a second time! I hope you had fun! :)

Better luck next time, I'll come back and check it out after the voting period if you upload it. Have fun checking out all the other cool submissions! :)

Perfect! Just what I want to hear! I am glad you had a good time! Thanks for playing! :D

You did it! Thank you for playing!

Congratulations! :)

I was going for the idea of "looping around the bush", but i think most people will just stumble on the solution. Is what it is. Didn't really have much time to work on it. I am glad it was enjoyable! Thank you for sticking through to the end! :)

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Attempted to comply with Overseer's plans. Mistook paint command loop for conveyor belt. Deviated from plan.

What immediately stood out to me was how beautifully put together your aesthetic was. The little story bit was fun. Do you plan on adding more? The music fit and the art was cute. Did you do all the art yourselves? If so, great job!

Physics puzzlers can be quite fun, but seem to be difficult to get to a point where they "feel right". You set yourselves up for quite the challenge! Great effort! It still needs some work to make it feel fun and intuitive, I think. The creativity on those "hazards" or whatever those were was quite cool, albeit also frustrating.

Also, I think some nice features you could add could be: - A  skip button for the timer, if you feel satisfied with your set up - Some in-game control explanations - and maybe some sound effects for inputs and the timer.

All in all, a well polished game, great work!

Hey! 

Thanks for the comment, and thank you for giving it your best shot! The hint for the second puzzle may be a bit subtle...

Here is another hint: What is interesting about the 4 flowers?

Hope that helps! :)

That is hilarious. :) Yeah, M was intended to be a bit of a joke (if you didn't catch it read the sign on Q again)... Thank you for playing! :)

Thanks!

I am glad you enjoyed it! Thank you for playing! :)

Thanks for the critique! This gives me some ideas for some future additions. :)

Great job! :)

lol, nice catch. :)

Beautifully simple puzzler. I like a good old brain teaser. Could have used some audio, but it works as is. Nice job! :)

Oooo, I like the vibe. I liked figuring out what each block's purpose was. If you plan on expanding upon this concept, I think it has lots of potential. Awesome job! :)

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Nicely done! Gus is soooo slow (hard worker but still slow), but this game is hilarious! Very lovable game, and I hope you are able to do some more balancing after the jam is complete. Great job! :)

As a newbie programmer, the transitions for each key press turned out to be the most tedious part of the experience. Lots of trial and error. I am glad any of it is playable. Thanks for the feedback! :)

Your effort was admirable, and the flies have a lot of respect for you now... Thanks for playing! :)

Thanks! :)

I am glad you enjoyed the music. I did not get to add any audio adjustment features, so I hoped the audio wouldn't be too annoying. Thanks! :)

Impressive and cool game. Waiting for the fish to shrink reminded me of some of those Outer Wilds sand puzzles... good memories. I hope you make the difficulty curve a bit more gradual, but all in all, well done! :)

This idea needs to be expanded upon! I hope you continue to work on it after the jam. The "energy" constraint has great potential for some good puzzles. Love the idea, great work!

I was glad I was able to sneak in a few extra details despite the tight time constraint. I am glad you liked them. Thank you for playing!

Being very confused as to what was going on without eyes and ears made it very satisfying when gaining those abilities. The invisible platforms and keys were a very smart/annoying additions in that regard. Well done! Made me think about what I take for granted. Thank you for this experience. :)

Defiantly needs some polish, but all in all it is pretty enjoyable (and amazing for a jam game). The Pogo stick has some collision issues (but was still fun). All in all, this game is great, well done! :)

I like the idea of compounding/scaling upgrades. This concept has quite a lot of space to be expanded upon, and I hope you do! I think making it a little more challenging (or adding more stages) would be awesome. Great work! :)

Interesting game. I like the concept. Sometimes it seems as though I land on or hit invisible platforms, is this intentional? All in all, nicely done! :)

Thank you for your kind words! I am glad you enjoyed your experience. :)

Thank you! Glad you liked it. :)

Well made game! I am sorry to say that the game repeatedly crashed for me on Firefox, but other browsers are fine... I love the style and concept and hope you expand upon this in the future. Best of luck and great work! :)

Larks are weird... I swear some of them were invisible, or maybe I am just bad at the game. Anyway... Great work! :)

I am curious to see how the controls will feel after the jam. I am not dexterous enough to get anywhere currently, but the concept is nice. Great work! :)

Interesting management game! I like that you were able to add some colour ques that notify where paintings should go. However, I think it would have been even better if there were other ques as well, like sound or animations... Over all, well done! :)

Oh no, is reality real? I am really bad at this game, but I made it... eventually. It is probably a bug, but I like how the tower segments permanently freeze during a transition even if they are floating (it made the game easier for me). Good game, well done! :)

This is a very smart puzzle game. The concept is solid and unique. I love it. Great work! :)

I am glad you enjoyed your cheese heist adventure. :)

Interesting game! If you plan on expanding on this game I suggest maybe moving the 2x fire rate zone around so you are forced to explore. Currently there is very little incentive to witness the "scaling" dungeon. Other than that, great job and best of luck! :)