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Gravitos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1492 | 3.345 | 3.345 |
Creativity | #2200 | 3.379 | 3.379 |
Overall | #2335 | 3.218 | 3.218 |
Style | #3420 | 2.931 | 2.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gravity ball character scales up as he attracts more cubes.
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Lovely concept and super smooth playstyle, great job! The music was fitting and the minimalist style was very enjoyable.
Very cool concept and the way how the blocks moved around (red ones chasing in a big clump and blue ones with momentum), though the challenge was a bit easy-ish (as you could use the charge shot to get rid of multiple clusters of red blocks, which made it quite easy at start, including the slow movement of the red blocks).
Really cool submission. The physicality of the bullet and enemies make for an interesting gameplay.
I like that depending of your movement you could lose some of your bullet,
I think this idea but with a bit more juice and feedback could really be cool.
played it, loved it. Although i believe the visual aspect can be improved more to appease more people. Good job overall.
Original concept and really cool and you accumulate to take down multiple ennemies in one shot ! Nice one!
Very satisfying when lining up multiple enemies in one shot!I wonder if it would be fun if cubes didn't disappear after firing so each shot influenced where you need to move next, just an idea. Great work!
That's a cool idea! I'll probably look into it when upgrades will be added to the game way down the line. Thank you!
Awesome concept. I like how much skill it takes to actually shoot, compared to similar games where spamming is the norm. I enjoyed lining the enemies up to get the most out of the shots. Great work!
Thank you! I never actually intended but now that you mention it it's pretty interesting indeed.
Really satisfying, lovely use of sounds and I liked the style.
really nice, i love the physics, althou a massive problem : it lag a LOT, i mean at the point where i ended the game because my pc couldn't handle it, maybe change the physic system, mayne not putting a rigidbody on everything, or at least if you do, put speculative rigidbody mode and lower the physics simulation rate, with this you can go from 50 per sec to like 10 per sec without affecting that much render
Wow thanks for the tips! I was definitely struggling to make it run nicely. Though it was only in my code but failed to think about the impacts of all those collisions. Will try to add your solution to make it more playable
your welcome, your case interested me so i tested, and i made a mistake, it's not about the dynamic speculative, it's in the interpolate mode, basically you keep the rigidbody discrete, and the interpolate make a smooth lerp between two physics update, allowing you to lower the number of updates, of course it's not great looking if you look close but that's not important in your case, if you wonder, in my pc i managed to run more than 8000 cubes at the same time with a decent fps
simple but efficient! I really enjoyed what you have done. Smooth and satisfying to play!
This was insane! I love it.
I have no idea how you managed to get this so performant so you didn't lag so badly with that many real time cubes.
I got to like level 8 or something before they started merging (feature?)
Then they just surrounded me
I love it
nice work! :D
If you mean that all the ennemies would clump up then yeah it is, but because the AI is so simple!
Nice and cool!
Nice work! Quite fun to try and not have your cubes fly out of your magnet zone. Once I figured out how to play it was a bit too easy, would more fun with more challenging enemies! The use of the theme wasn't that noticeable though.