That cover art is insanely dope. 10/10 just for that!
NightGlowStudio
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Thank you so much! We tried to incorporate the theme as much as possible into this one!
Good question about the Counts. I did give them set spawn points, but since the world is infinite, I also put them on a "leash" so that if you pan far away, the leash pulls them along so they don't get infinitely harder to find. You caught on to my secret! haha
We experimented with how long to make you wait before firing and ended up on a super arbitrary 0.7 seconds (haha it just felt right). You're exactly right, we wanted just enough time to create some tension, and then we added the sound effect to match that timing.
Great job on the S+, Count Dracula would have taken many more casualties so only 1 is an S+ to me! hehe :)
Thank you for enjoying our game!
The built in full screen button comes from my own custom WebGL Template. It's a bit of a bear to add if you're not familiar with JavaScript, but essentially I just modified the index.html file by adding a <button>, making it look for a click, and telling it to requestFullscreen().
Yes yes yes yes yes yes yes yes yes yes yes yes yes yes.
This was so flippin fun. Give me 100 more levels and I, dracula the cat, shall knock down every item in your possession. This has to be one of the most creative implementations of the theme I have seen. Extraordinary job, I had so much fun (also the voice of the human with the spray bottle was gold).
Holy cow! You put so much art into this one game its incredible! How did I find myself scrolling on your tik tok app?? XD
Great entry! I really enjoyed it, and I really appreciated the fast paced loop of the game. Also, just the idea itself is really smart and a fun interpretation of the count down theme!
This game gave me a seriously enjoyable 10 minutes of fun and brain teasing! The first level is self explanatory, and you end up with an understanding of the mechanics without the need for them to be explicitly laid out, which is great design. I also loved that you have a planning phase so you can think about how to utilize your previous movements with the stress of starting over immediately. Fantastic entry to the jam!
Oh these were super fun puzzles and I loved how the countdown aspect was applied to both the character and the puzzles! Admittedly, I was stuck on level 2 for 5 or 6 tries but once I figured out the level mechanics I was able to really start blasting through them, it was a ton of fun! Thank you for making such a great game!
Great theme interpretation! I loved the animations of the rocket ship "walking" and blasting around as I collected batteries! The puzzles were sometimes tricky to figure out but I was eventually able to solve them through some trial and error. This really was quite the precision platformer as you navigated through the green batteries and avoided the red ones. I really enjoyed the take off animation every time too. Great work!





