I see potential in this game. I struggled a bit with the controls but the concept of the game is very nice and I think you should continue to work on this :)
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This was an excellent entry to the jam, great art and sound. Fun gameplay that would fit very nice on a touch screen. Only complaint is that I thought the sensitivity for flinging the fish was a bit low, had to drag the mouse quite a bit to get the effect I wanted.
Thanks for your feedback! You aim to the left or right depending on which direction you're moving. I was thinking of having some indicator that would show it but felt it was a bit difficult to do it nicely within the resolution limits.
About the ground collision. I didn't want to have the collision exactly on the ground as I didn't think it would feel "bubbley" enough(whatever that even means). The collision is actually below the ground tile and I made it so it will bounce you back if you go below it. Wanted to give the player a bigger area to move around in as well because of how the bubble-shot moves. I didn't know about that function though, so thanks for that! Might try that out next time I make something in PICO-8. :D
Relaxing game. I'm impressed you managed to build such nice 3D world during the jam. I was a bit bothered by the speed of the bubble though which felt a bit slow. Some kind of burst of speed where you use your limited air could have been fun.
Thank you for your kind comment! Totally agree with having the old man react to what you do. We actually had it planned and I had made audio and animations for that, we unfortunately ran out of time before we could add it. We're thinking of working on the game after the jam to add the missing objectives and reactions. :)
Pretty neat game! Thought the main menu was pretty clever and I like the concept of jigsawing the stages. I wish you only needed to finished the required path pieces to be able to traverse the map though opposed to how it is currently that you need to finish the whole jigsaw.
Felt like a nice take on similar genres. Thought it was a bit samey on the first couple levels but thought it got interesting when I could connect to more blocks than 1 and create interesting shapes to solve the puzzle. That was unfortunately the last level!
Thank you! :D
We over scoped by a quite big amount so there are unfortunately plenty of bugs and a ton of unfinished stuff. You can right click to go back to a previous point though, I had missed to add that to the description.
Good job setting up a clear tone of the game with only text. I think the game could have benefited with some audio though, even if it's only when the text gets typed out. I also got stuck in one of the parts and didn't know how to proceed. Would have be nice if you could see the previous text somehow because re-reading it could have been helpful.
I enjoyed the concept of a dungeon crawling game where you don't fight. Was a relaxing experience because of that. Would have been cool to have other uses for the things you pick up so you have to make a choice between selling and upgrading.