Thanks for playing! :D
APirateHat
Creator of
Recent community posts
This was an interesting combination of game mechanics. I could see this being fleshed out. Unfortunately in its current state the platforming was quite frustrating. Can't quite pinpoint it but moving and jumping didn't feel as tight as these games need to for them to feel good. I enjoyed reading about your development process, fun addition to your game's page :)
This was fun! Played this a lot longer than I thought I would, there was some addicting quality to it. I was a bit confused to when I took damage and why I didn't take damage when the blood in the lower screen caught up to me. Some indicator whenever the bat is ready to be used again would be a nice addition.
Thanks for the feedback! Yeah, if I would have had the time I would have tried to make things a bit clearer. There's a book right next to the blood vial you can hover over(and click on) to read what the different ingredients do. However you need to research to unlock the content. Whenever you test the blood on a subject they die, and if needed there's the option to find more of them. Sleep does nothing except waste a day, only reason I added it was because I wanted one extra button ;)
I enjoyed the concept of this game. The perspective makes it a bit difficult to see what enemies spawn behind you though and after leveling up I wasn't sure if the weapon I already had would be upgraded if I picked it. The blood-clearing skill was satisfying to use and I think more of those coupled with movement could be fun, blood-surfing maybe? :D