Thanks for playing! :D
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I enjoyed the art and the theme in this but then the game didn't play as I expected it to. Thought I had to throw cards of the same suit to kill the enemies but apparently that didn't do anything? A tutorial would have been great.
This was an interesting combination of game mechanics. I could see this being fleshed out. Unfortunately in its current state the platforming was quite frustrating. Can't quite pinpoint it but moving and jumping didn't feel as tight as these games need to for them to feel good. I enjoyed reading about your development process, fun addition to your game's page :)
Agree with previous comment. There's something weird with the ball physics and flippers that makes the game very difficult to play. Also retrying the game without a restart button is a bit painful. I was excited to see a pinball game here so hopefully these are things that could be fixed :)
Pretty fun game! I'm not too familiar with the Family Feud show because I'm European. This also made me confused why children would put butter on their pancakes. I enjoyed the challenge though so I retried plenty of times :D
Thank you! I do understand where your feedback is coming from and it's something I considered during development. The game is supposed to be slightly difficult and I'd think the game would just be too easy and not as entertaining if the player had more control of the swing.
This was fun! Played this a lot longer than I thought I would, there was some addicting quality to it. I was a bit confused to when I took damage and why I didn't take damage when the blood in the lower screen caught up to me. Some indicator whenever the bat is ready to be used again would be a nice addition.
Ah, yes. That is the question, could have been fun if I was a bit more ambiguouswith the ending. Totally agree that completing the game is a bit anti-climatic without. But yeah, time... Thank you for playing as well as for the feedback!
Thanks for the feedback! Yeah, if I would have had the time I would have tried to make things a bit clearer. There's a book right next to the blood vial you can hover over(and click on) to read what the different ingredients do. However you need to research to unlock the content. Whenever you test the blood on a subject they die, and if needed there's the option to find more of them. Sleep does nothing except waste a day, only reason I added it was because I wanted one extra button ;)
I enjoyed the concept of this game. The perspective makes it a bit difficult to see what enemies spawn behind you though and after leveling up I wasn't sure if the weapon I already had would be upgraded if I picked it. The blood-clearing skill was satisfying to use and I think more of those coupled with movement could be fun, blood-surfing maybe? :D