What a lovely little Tower Defense :)
Played it with a friend and had a lot of fun!
This felt very well-made, great atmosphere as well as good-looking. Would have like to see a bit more oomph in the guns as well as the enemies reacting to you hurting them. Pretty impressed what you managed to do during such short time.
Thank you for the comment and the feedback! I never thought of the corner-tactic when making the game, that's a thing to fix if I keep working on this. Happy you enjoyed the sounds, had fun time making them. :)
Great looking game! It also follows the theme very nicely. Even though I enjoyed the blood-curling screams when clicking the buttons it did get a bit tiresome after a while, I guess that's the moment to stop as there didn't seem to really be an end to the game.
This was a good looking game as well as really fun. It kept me engaged longer than I thought it would. I did feel it got a tad bit tedious after a while because nothing really changes in the gameplay. I see potential for this to become an amazing game if it's fleshed out a bit more :)
It was short, but I enjoyed it for what it was. Really liked the boss battle! For a platform game I felt the camera should show more of what's in front of you, was a bit hard to see what obstacles were coming and react to that.
Nice work with the audio, setting a spooky vibe. Great graphics as well. I had problems with the doors, not knowing how to open door at the beginning at first. It made sense after doing it once but it's not a conventional way and the audio when pressing E on it made me think it was locked.
Not sure where the end was either, I did the sacrifice and ran through the house a second time but stopped when I had a door block my way after opening it.
Good amount of stuff in this though which is impressing considering the time limit! :)
Thanks! A reload could improve things, yeah. I also think it's more the enemy AI that could be better/more difficult, I wanted to give the enemies more states than what it turned out to be.
Simple but effective puzzle game that made me actually need to think, and I felt good about solving the puzzles. Can agree with that the difficulty could have been scaled better because I couldn't pass the 2nd level, it did make me want to keep on trying tho which is a good sign. I do see potential for it to maybe become a full game if you decide to keep working on it :)
Maybe I did finish it then? After I went to the house in the most bottom right all I could see was a single house I couldn't click on. Assumed that wasn't the end because of no end screen or anything that felt like it concluded the story.
Great art in this game! You've built up a really good spooky feeling with the sound as well. I went to all the houses but couldn't proceed after that. Not sure if it's a bug or I took a wrong turn somewhere in the story.
Thank you! Good suggestion! We did get a bunch of ideas on how to continue developing this after finishing the jam. As you, we also thought it turned out to be a pretty fun concept with a lot of possibilities. :)
Enjoyed this! Reminds me a bit of some old flash game that would entertain me back in the day(which is a good thing). Agree with previous comments that the controls were a bit hard to grasp at first but once I learned those it was fun! :)
This was an excellent entry to the jam, great art and sound. Fun gameplay that would fit very nice on a touch screen. Only complaint is that I thought the sensitivity for flinging the fish was a bit low, had to drag the mouse quite a bit to get the effect I wanted.
Thanks for your feedback! You aim to the left or right depending on which direction you're moving. I was thinking of having some indicator that would show it but felt it was a bit difficult to do it nicely within the resolution limits.
About the ground collision. I didn't want to have the collision exactly on the ground as I didn't think it would feel "bubbley" enough(whatever that even means). The collision is actually below the ground tile and I made it so it will bounce you back if you go below it. Wanted to give the player a bigger area to move around in as well because of how the bubble-shot moves. I didn't know about that function though, so thanks for that! Might try that out next time I make something in PICO-8. :D
Relaxing game. I'm impressed you managed to build such nice 3D world during the jam. I was a bit bothered by the speed of the bubble though which felt a bit slow. Some kind of burst of speed where you use your limited air could have been fun.