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tchorne

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A member registered Nov 02, 2015 · View creator page →

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there is not, I didn't see any reason to account for that edge case. The winner is probably determined by the node process order but I don't know which player that prioritizes 

The dice look so cool

What a gem! The puzzles are very well designed, that was a lot of fun

Great game all around!

Impressive work! Everything about this game is so polished I love it

I wish I didn't go so far back when I died because it really seemed like the story was going somewhere interesting. I think a static camera and a focus button to move slower would have also been very nice.

This idea has so much potential! I felt like it was too RNG dependent as you need so many items to do anything useful, but there still might be a way to balance it. It was exciting but also a little disappointing to hit computational infinity (I assume the floating point limit?). It would be quite the programming challenge but maybe there's a way to allow higher and higher scores with fast-growing hierarchies or representing functions in some other way?

Really impressive doing the jam in pure JS!

Loved having to think about how to use gravity to my advantage. I think a few more restrictions and tools could turn this into a really fun puzzle game

Game won't run unless you include the other files in the export as a zip file

Interesting use of the theme! Cute and fun

Not bad! My score was 8300

This is really fun! I could easily see myself playing this for another hour if it had more levels

I found the gameplay to be kinda lacking but the vibes are immaculate with this one! 

Very satisfying when lining up multiple enemies in one shot!I wonder if it would be fun if cubes didn't disappear after firing so each shot influenced where you need to move next, just an idea. Great work!

Music was creative commons - cited on title screen
Human model and original sound recordings were public domain
All other work is original

Team Hawk
Thomas Horne - titanium64
Justin Koops - jedikoops

Excellent work! You already did a bunch in the 48 hours but with a few more upgrades and polished movement it could make a genuinely solid game.

This really is the dark souls of games where you play as a tomato trying not to get turned into a burger

This really is the dark souls of games where you play as a tomato trying not to get turned into a burger

2 seconds in I ran straight through a door and clipped out of bounds which was admittedly pretty funny.  The visuals are clean and the gameplay is fun!

The idea definitely has potential

what a powerful story. The music was so soothing too

what a powerful story. The music was so soothing too

The game feel is on point!

The art is very clean! The leaderboard is nice as well

It's a bit obscure but the idea itself is quite creative!

dang those combos were satisfying

This game is genius!

The game has some surprisingly fluid combat for something so simple. Keeping the dice airborne has this really satisfying feeling like building a really high combo in an action game, especially when it repeatedly bounces on an enemies head. A more advanced combo system could totally be built from this if given more time. Great game overall :)

Thank you for the compliments and insights :)

You make a lot of good points with your tips. My teammate actually had the same ideas for the icons but I didn't think it was necessary- definitely an oversight on my part because I got them confused sometimes too. 

Range bonus is kinda hard to notice because the attack range isn't directly displayed anywhere and each unit starts with a different one. Psionic and Swordsman had 1, brawler and healer (i think) had 2 and spear had 3. The +1 and -1 range modifies those values, its easiest to notice when you give psionic or swordsman the -1 range card because then they have 0 range and can't attack at all (a bit of an oversight once again). 

I  didn't make the attack phase automatically begin after moving because I wanted to allow the player to continue moving if they misclick or something and didn't use up their full move speed, but in hindsight that was totally unnecessary because of the 'undo move' button. 

Finally I was planning on making the healers thing green but I just kept forgetting and never ended up actually doing it.

Once again thank you for the detailed feedback, I really appreciate it :)

Good choices for sound effects, they really help with the game feel :)

Has potential!

Nicely hectic 

That volume slider was pretty sick

Got to 30 and I'm calling that close enough :). Really nice visuals and game feel

The instructions on the page are actually the revised, shortened version. If I had a few more hours I would've for sure added an in-game tutorial. I'm very glad I decided to add the autocomplete last minute :)

Too relatable

Good concept, requires a lot of planning and strategy

Anime Dice Women.