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Carbon Neutral's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #912 | 3.857 | 3.857 |
Overall | #1233 | 3.540 | 3.540 |
Creativity | #1444 | 3.595 | 3.595 |
Enjoyment | #1716 | 3.167 | 3.167 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a city builder where your aim is to destroy the city you have created.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was very, very fun! I love the buildings destroying surrounding slots, though that really could've used some overlay to demonstrate the area.
The skyscrapers should also have some control to where they fall. Most buildings could use a hit less, I feel.
It wasn't very clear that the sea rising was also bad for you; I realised only halfway through a session that like, if you had 3 land tiles, a single house would occupy 33%! I lost with a score of 19835.
If you plan to continue this project, consider more area destructions from other building types (Cross? Only diagonals?) and more terrain interactions!
This was pretty interesting!
would normally say this idea was pretty expected out of this theme but it really became more interesting with the combo mechanic, which ended up feeling really satisfying to knock down one tall building and suddenly see a domino chain reaction of destruction that gave me a lot of money. Maybe a couple of explosions would have made it feel even better?
there are some small things i didnt like, such as the hammer feeling a bit odd to use, with buildings requiring 2 hits to knock down and there being a cooldown that isnt shown. i would have much rather it be that each building only requires 1 hit to knock down. additionally the building mechanic felt kind of unnecessary considering that so many buildings were being built automatically
regardless of that it was still really fun to see the combo meter rack up as the city gets destroyed
Thank you for taking the time to write such detailed feedback. I found this Jam difficult design-wise and towards the end of jam I found it difficult to get a lot of these ideas to stick. In playtesting; the early game was too dull and required more player agency or the end game became a race condition of clicking down buildings in one hit. Post-jam I would like to revisit these ideas and address some of the last minute decision that were made to help round out the game loop. I appreciate the critique and hope you still managed to have a decent time with it.
i completely understand running out of time, and honestly the game was still a ton of fun because of the sheer insanity of it, and i do think there is a lot you could do post jam, so good luck with whatever you decide to do!
Cool game, very fun to play!
Fun little game, and I love the art and SFX! The buildings falling in combos did seem a little random, maybe it'd be cool if there was a more obvious domino effect to it or some incentive to buy additional buildings to cause toppling chains or similar.
Thank you for the feedback. These are all very cool ideas and I really wanted to build on the aspect of control such as deciding the direction of the skyscrapers to build upon the puzzle aspect of creating large combos. Different ways of spending money was also a premise that I wanted to build upon, making the choice to stop sea rise was just one of the options planned amongst unlocking and upgrading buildings. Unfortunately time cut me short but these are definitely things I want to explore post Jam. Thanks for playing.
I was hoping that you would join this game jam! The premise of this game is bleak, but I like it. I am a big fan of your style.
Thank you so much for the kind words. I'm glad you enjoyed.
Great Work! Your game is super fun and the art is cool!
The game design is very unique and man that combos are really satisfying. Good idea and nice execution guys. Well done!
!Muy buen!
!Me encanto Carbon Nuetral!
Great work! The idea is really creative and well-executed. Perhaps a particle effect or swing animation could be added to make using the hammer even more satisfying.
Very nice. Loved the idea!
Destroying the city and creating chain reactions is super fun. Game looks good and is very polished. Great job!
Very nice game! 😄
The puzzle was quite challenging, and the intensity curve was really well balanced with the sea level rise, restricting the area, but making combos more likely, while the buildings build faster!
The game fit the theme of the jam well, though I am not sure about the underlying message (we should demolish cities to stop sea level rise?!)
Overall very nice puzzle game! 😊
That isometric look feels nice! It also fun to crush that buildings, nice for them to have different animations!
Great little game! I really really liked the end game where the houses were spawning in fast enough to get those crazy chain reactions, I wish there was more of that!
Thanks for playing, I'm glad you enjoyed. As you earn more and more money, your city becomes attractive for people to want to relocate there, if you do well at the start and protect against rising oceans then you'll have a rush of people moving in and with lots of land to play with.
Love the polish on it! I enjoyed the isometric aesthetic and the sound design. I would suggest to reduce the number of actions needed(multiple clicks to destroy building, having to press 2 buttons to place each building) and allow the player to focus on setting up the combos. Nice work!
A cute arcade game I liked it, good job !
Neat game, love the arcade feel
Awesome job! Could have used a little feedback on hovering over each tile. A little animated jiggle or colour change maybe. Loved the idea and the execution was super neat design wise. Nice artwork!
Greatly appreciated! Thanks for playing.
Those combos felt great! The art and music looked great! I wish didn't have to click the button each time, and could put down multiple at once, but really nice work!
I'm glad you enjoyed and thank you for leaving valuable feedback. It was a difficult decision to make switching back to the hammer by default, it felt like it was the tool you wanted to always be on to help you get out of a pinch. I think it was probably necessary to add some kind of hold shift to place multiple building at once. Anyway, Thanks for playing.