Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This idea has so much potential! I felt like it was too RNG dependent as you need so many items to do anything useful, but there still might be a way to balance it. It was exciting but also a little disappointing to hit computational infinity (I assume the floating point limit?). It would be quite the programming challenge but maybe there's a way to allow higher and higher scores with fast-growing hierarchies or representing functions in some other way?

Thanks for playing!

The overflow here is the limit of Godot's BigNumber library (https://github.com/ChronoDK/GodotBigNumberClass) which is pretty big (much bigger than floating points), unfortunately the math makes the numbers grow wayyyy too fast so this is probably the best that can be done.
Balancing was a big issue and this is the best I got in the short amount of time, but there is surely more that can be done.