Cool idea and nice execution!
Yonathan Amir
Creator of
Recent community posts
Thanks for playing!
The overflow here is the limit of Godot's BigNumber library (https://github.com/ChronoDK/GodotBigNumberClass) which is pretty big (much bigger than floating points), unfortunately the math makes the numbers grow wayyyy too fast so this is probably the best that can be done.
Balancing was a big issue and this is the best I got in the short amount of time, but there is surely more that can be done.
It's great to hear you got to fiddle around with the minimal "meta", that's what I was hoping people would get to!
Haha that's a crazy loop I didn't even get to in playtesting, nice job! My napkin calculations say that a 1.16b long loop should take around 115 days, so it's a good thing you hit the overflow :D
There are a few ways to break away towards the overflow, long/nested loops being one of them but unfortunately I couldn't get them to run faster than the current BRR speed. The RNG is indeed a problem I tried to address, this best balance I managed to hit in such a short time.
Thanks for the feedback! I really appreciate it :)
