It's a fun concept, I wish there was a level retry to give the satisfaction to learn from the immediate feedback :(
That said, well executed and extremely catchy music! Congrats :)
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1170 | 3.714 | 3.714 |
| Enjoyment | #1277 | 3.429 | 3.429 |
| Overall | #1279 | 3.566 | 3.566 |
| Style | #1706 | 3.556 | 3.556 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You scale(build!) a box to fit another box
Development Time
It's a fun concept, I wish there was a level retry to give the satisfaction to learn from the immediate feedback :(
That said, well executed and extremely catchy music! Congrats :)
Harder than Dark Souls. Still realy fun.
I imagine other people have discovered this, but if you mash th drop buton, the pipe that drops the boxes grows to the point of covering the entire screen.
Cute little game, really like the style! And made in 48 hours too, wow!
I keep overshooting the size of it for so little... Great game, doubles as something to help with measurement by eye skills.
Also, found out that if you keep clicking the fit after fitting the square enough, it will shrink out of screen. Some more and it eventually fills the screen. Guess that even the glitch makes a perfect fit.
GG
Really addictive, I could honestly be lost in this for hours. I did manage to get one perfect fit :) I love the vibe and the music its very soothing and the game focuses on one core mechanic rather than trying to stuff a bunch of things in, which is refreshing :) Good job!
Haha! Cool concept!
I think that maybe would be cool to have one or two more tries to fit it perfectly!
Oh I've had so much fun with this one! And it's made in 48 hours, music included?! Whoa. Only note I have is I'd have loved to see something like a percentage too for a score, as a form of more detailed feedback
I don't want to admit how long I played this for! Way too addictive!
Damn, that music made me 5 star it for enjoyment, may we all one day fit perfectly
Hmm, ok, maybe something to try as a first step :
- after the piece is dropped, some machine cuts what sticks out of the container, and it is counted as waste score. If the piece is too big to fit the container, everything goes to waste
- then some machine fills the holes with some liquid, and it is counted as a unfilled score
(maybe you don't actually see any machine, and it's just abstracted for a score)
- player has a waste "life bar" and a unfilled "life bar", whenever one gets to zero, the game stops. Otherwise, you keep playing
- simplified variant : waste and unfilled are counted in the same score, only one life bar. But I think it's interesting to keep asymetry, it adds tension and a bit of tactics.
Really cozy and interesting idea! Lack of completion/goal made is slightly less fun I suppose, but was still fun to play! The simplistic art and music fit the gameplay perfectly :)
Soo unique, yet not complicated! Satisfaction from perfect fit is here, yes! Artstyle is good, too!
Beautifully clean and amazingly satisfying. Plain simple fun. Great Job.
Damn!! So clean and immersive. WHat a satisfying and quick playloop. Well done
This game is so simple, it has no right to be that addictive!
But it is and it's awesome!
Great idea and very well done!
I don't have a lot to say but I always give constructive comments so:
The sizable square could come back to the smaller after each fit
The grid in the background could help a little more
Besides that, great job!
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