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Mysette

45
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15
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13
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A member registered Apr 15, 2024 · View creator page →

Creator of

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Really polished game, the only thing I feel is hard is to aim properly as I can't really anticipate when to launch the box, I think it would be nicer if you could throw it horizontally

Very cute concept, I found it a bit hard to plan my movements due to the character not moving straight to the ships when grappling, and would have liked a faster pace overall, but it's really charming and I think you could build upon it

Surprisingly fun concept :) it seemed like I could grapple onto empty space as well though

Cute game! I just wish the left/right buttons also switched when you switch perspective

Great work for your first jam!

I like the concept, for some reason though the game got considerably laggier as I went up levels

Cute!!! But I am really bad at it D: got it eventually though and reached a high score of... 2 lol

Best interpretation of the theme imo 10/10

I like, have to replay though since Panda was loudly crinkling stuff right into my ears during :<

Yep all the other guys apparently were asleep :/

Haha sadly art was all from Kenney, but the mechanic we will polish!

Yes, unfortunately we realized this at the last minute and figured at least one of them is working... :') we will fix however after the jam ends!

It's adorable! Sending some specific notes over on Discord but commenting here for the algorithm :3

This game healed my inner child

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Doesn't get much more Tamagotchi than this! Love to have the minigame to earn some money, but I felt it was too many bags and fish skeletons compared to actual fish. The otter is super cute, but the noises were a little loud!

Same comment that I had for others too, I think some of the bars and their name/direction are a bit confusing.

Overall great work Temptic <3

Great job for 8 hours, Fodi! The creature is adorable. The main mechanic idea is fun, however, the direction controls feel a bit clunky on keyboard (which I guess is somewhat unavoidable with third-person rotational movement). I also accidentally restarted several times ;_;

I have a comment on the bars, something which I saw in other entries as well: it is a bit confusing to have some needs with bars that go up and some that go down. The bars going in the red helps... somewhat, but I still think it is best with these things to have the full bar mean positive and empty mean negative.

Other than that, I immediately thought this could turn into a really fun game about Christmas toy delivery!

Awesome work <3

It looks and feels so polished for the time it took - well done Ategon! My Earth exploded but at least they said yay while they died so... yay

This is such a cute little game and the baby dragon is adorable. It gets frustrating sometimes when the dragon is far away from the cursor and gets stuck in a poop and sickness cycle since it can get hard to attend to all its needs fast enough. I got a very cool pink dragon at the end!

Awesome work on your first project in Godot, N3x <3 lil froge is adorable.

I ran into a bug where I got stuck in defend position and couldn't get unstuck. Also once I was in the wrong spot and when I spawned a wave it spawned on top of me and I died 3:

Both great tracks, Live oN is my favorite as others here have said too!

Cool arpeggios and catchy track!

Love the instrument choices in every track!

Love the dark vibe on this

Lovely, calming piece, a great listen!

You should be able to do this from your own project page on Itch (press the button that says "Published")

Great entry! Love the choice of instruments on this one.

Awesome concept! I chose the energetic gaming path :D

Really cool! Love the Halloween sound and the beats

Didn't know you could get such good sound out of Musescore only. Great composition!

Cute! Somber Night is my favorite

Makes me feel like I'm hiding in an abandoned warehouse looking out for some monsters. Great work!

Congrats on 13th! I'm so glad I played my little part in your game getting this ranking ✨

This is a nice idea, but because of the low visibility you often have to guess what to do and have to die repeatedly just to catch a glimpse of the next steps required, I'd recommend making the camera a lot larger

It's giving Alice in Wonderland! I love it. Currently stuck at the level with one small door and one big though! I can't figure out what to do ;_;

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Really pretty style and fun premise. I however got stuck pretty early on (level where tutorial says R to Restart, ESC for main menu). I moved around and clicked various switches, and saw the paths light up, but nothing else was changing. I imagine maybe you need to press several at once, but if that is the case it would be good to have some hints as to which ones!

(Oh, nevermind... I figured it out now)

Such a beautiful game, I enjoyed it! The style and polish is great. I got stuck at the level with the oblique spring unfortunately - was having issues jumping high enough to reach the star!

This looks adorable! It's also not a genre I usually play, so I'm not sure if the controls are standard; but I should mention I was having a bit of a hard time moving the tank with arrow keys, as I was expecting to only use up and down arrows for moving in combination with mouse position.

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Absolutely beautiful! My best score so far is 375. Any plan to expand this into a mobile game? The resolution of the game made me wonder, because I'd very much pay for this.

The only note I have is it would be nice to not replace the remaining petals when moving to the larger canvas, since keeping them allows for a bit of longer term planning and adds a layer of challenge!

Fun idea! My best score was 11. I found it a bit hard when I lightly bumped into items and they flew across the box, perhaps it would be easier if the items were a smidge heavier.