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A jam submission

Window PhotographyView game page

Moving Windows
Submitted by Condimint — 2 hours, 9 minutes before the deadline
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Window Photography's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1164.3204.667
Enjoyment#8243.6263.917
Overall#8993.7034.000
Style#27183.1633.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you move and scale your window by interacting with certain objects or by pressing F4

Development Time

96 hours

(Optional) Please credit all assets you've used
SFX : freesound (timbre, brickhario, theplax, houbi-game)
Cake Sprite: Bart Kelsey on OpenGameArt

Licenses:
growing pipe(s) 3D-1.wav by Timbre -- https://freesound.org/s/102961/ -- License: Attribution NonCommercial 4.0

Single Camera Click 2.wav by theplax -- https://freesound.org/s/624935/ -- License: Attribution 4.0

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Comments

Submitted

Slightly confusing but super cool!

Developer(+1)

What exactly fid you not understand? 

Submitted

At one point there were some walls that bounced me back, I didn't quite understand how to get past that as it hadn't been explained.

Developer(+1)

I intended those  to be spikes that reset the level when touched. Also in the previus level I intended to teach the player that if you cam get a grey wall on screen you can take a photo  in order de destroy it.


It is entierly my fault for not explaining these properly.

Submitted(+1)

The idea is super interesting, never seen anything like it.

I cannot however solve the first puzzle, am I missing something? I know I'm supposed to take a snap of the whole green area, but I don't see any way to scale the size of the window to fit the whole thing.

I'd love to play the game!

Developer

You have to snap certain objects to increase your size. (the blue ones with a plus and the red omes with a minus). 

You need to have the whole green area on the screen in order to complete the levels. 

Sorry for the inconvinience, hopefully I'll get better at explaining theese things in-game.

Submitted(+1)

Ahhh, "snap an object" in the sense of "take a picture of an object". I didn't make that connection, I thought I was meant to hook it somehow. Maybe that could be somehow better explained :D.

Super cool project nonetheless dude!

Submitted(+1)

WHAT? This is SUPER original and probably the most original game of the jam!

Submitted(+1)

Wow! This is so creative, had lot of fun playing this

Submitted(+1)

Wow, wow, wow. Really creative, really fun, really awesome. I have no words other than, you're a wizard for pulling this off.

Developer

The window moving and resising thing is mostly caried by game maker. I am yet again surprised how well recieved this is from the people who plaied it.

Submitted(+1)

Very creative!

Submitted(+1)

Ok that was like really really good! This will probably one of the most creative games in the entire jam! The puzzles were really thought out. I love it :)

The only thing that could maybe improved is the graphics (though tbh the simple style does work pretty well) and maybe add a little music?

I'll try and get some people to play this because its soo cool!

Developer (1 edit) (+1)

Thanks for the nice coment. I am surprised that the levels are good, I kind of just winged it since it took me a lot of time to build the basic foundation of the game. I am not really an spriter or musician.
If It's okay to ask, what was your most favourite and least favourite level and why?

Submitted(+1)

i don't think any individual level leaps out to me. Though I did specifically like the anchor objects; they were a cool gimmick to play around with

Submitted(+1)

That is a wonderful game !! I found the concept so interresting and you have made lot of differents features in a short time. I have finish it and I found the level just enough hard to need some thinking and one or two tries but your game is still pretty easy to handle. Just maybe start in full screen in order to let people see the controls faster.

Developer

Thank you for the coment. On the topic of the tutorial room, I thought that it would make for a great hook to see the window changing size as the first thing you see in the game.