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toxicode

70
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A member registered Apr 14, 2022 · View creator page →

Creator of

Recent community posts

please make "Loop around remastered" !

clever but hard ! I feel the progression between levels is too steep.

Very good artwork, and good take on the "loop" theme

Wow you even did ending credits with a specific music !

Well done game, a very distant cousin to "Outer Wilds", one of my favorite games.

Very cute artwork, good music, a lot of polish  and details everywhere. A nice entry to this jam.

I tried that, but I must be a bad pilot

Hey, thanks ! You know what ? I went to check your game and I really loved it, something clicked for me when I played it. I just left a comment there.
(maybe we have similar tastes, lol)

One of the best game I've played in this jam ;-). I loved the black & white minimal artwork and audio, this made a strong impression on me. It's a world I would like to explore more, it's intriguing and I feel it could turn into hours of gameplay, improving on "what's behind that door" and "how are all these micro worlds related in the big world ?".
(someone mentioned Manifold garden, I don't know that one, maybe I have to check since I liked your game)

Some drawbacks :
- the level design could be improved

- camera issue : in fullscreen you see way farther than in small screen

- the biggest drawback I had was that the "F" key often did not work, I had troubles entering doors.

Thanks ! I want to bet that this repetitive feeling can be removed not by adding more stuff but by balancing my game way better than it is now. Anyway I'll try later to do it properly, because too few playtesting went into this during the jam...

Thanks for this detailed feedback. Unfortunately I had an annoying bug very late in the jam and I had to skip a very important phase : a second pass at game balancing !!! The game was designed to be quite short, but not so hard. I plan to tweak it post jam, because here it's really a shame :(

Thanks for reporting this, and many thanks for trying so much to play my game. Was the other computer more powerful in some way ? or do you think it's unrelated ?
when you say "not run" is it that the game is laggy, or that you could not event get past the first screen (there is a known "focus" issue) ?

Thanks for the feedback. Something is off, since this game is pretty low tech and should run easily :-(
Were other web games on this jam choppy as well for you ? (at least those with fast motion, because otherwise you wouldn't be able to tell)

The concept is very good, great idea of collecting the cards while running. The cards are funny.

Unfortunately the game feels quite buggy, it's very hard to draw a loop, and when I miss I did not find a way to erase, so I had to restart the whole game.

What did I just play ? I'm not sure. A lot of work went into the maths (I suspect some Perlin noise was used) and the visuals, but I'm really missing some guidelines, or at least an easier first level to understand. 

I feel there is an interesting mechanics here.
Maybe your were so used to your idea that you forgot how hard it is for us newcomers to wrap our head around it.

this is hard ! More feedbacks while I drive would have helped. 
The minimap is more pixelated than the main screen, this prevents me to have a good look at the solar system.

Nice artwork and audio.

Cute story ! I really liked the two spectating cats coming for the exam, great idea.
And the fact that you drew the digits of the score yourself !

The text are not displayed long enough to read, and the physics needs polishing.

I played the webgl version. The controls seems buggy, and I'm missing a lot of feedbacks, so I'm very bad at driving this, I never managed to arrive somewhere.
To help me I would have liked to see thrusters, and a parallax moving background to get a sense of speed.

I liked the theme and the audio !

The pacing could be faster, but I like the idea a lot, very interesting take on two themes (crochet / pattern making) far from "classic video game" terrain

This is tight. The type of games I prefer : minimalistic and emergent.  You did very well exploring the possibilities of this simple move.
(btw, my game is a distant cousin of yours, in a more "zen" vibe without puzzles, but it needs more work)

it's why video games should be better considered as an art form.

Very fast paced, I was surprised at first. I was bad but still proud for my 277 score !

very cute art and theme

Are you nuts? Planning a ton of minigames for a game jam is usually a recipe for disaster... but wait... you actually pulled it off? Huge congrats for making it work. That’s no small feat!”

Really good idea, this truly has potential, I enjoyed it a lot. Please keep improving it after the jam :
- it is too short (I had nothing to buy with my credits after a few missions)
- some missions are not well balanced and nothing happens

Very well designed. I like the idea of rediscovering the same samples with new eyes everytime.

Addictive, I like it ! The music is very nice. I'm stuck at the 30 seconds limit, I feel the 45 => 30 s jump is too harsh.

Awesome speed feeling, you nailed it.

Very unique and creative. The camera effect is a nice touch.

Good one ! Great idea, and the art is quite unusual, drawn on paper.
I finished the game.  I'm sure you could turn this demo into a full great game.

Simple, but always a classic ! I agree with the comment of MyWrongShoe,  the loop part could have been more used.

Clever puzzle and level design. At first I thought the game was buggy / not working. But not at all.
It's missing some informations  :
- the goal is to bite the end or your tail
- you can go on the water as long as one part of your body is on the ground

Hard to master !
Wonderful artwork, the font, the stars, the planets... it looks better than many big games. 
So beautiful.

What a clever and simple idea, really well executed. I especially liked the mechanic of fleeing and returning; it gives the game an eerie, almost paranormal vibe. Nicely done!

The physics feels good, and this is simple and very easy to understand. Too bad it ended so soon ;-) 

Nice idea, and beautiful intro artwork. Timing is tight but good !
As a player, I would have liked to feel more freedom, and more difficulty to find the pieces.  This needs more levels, to get this nice idea further.

Fresh and easy to play, this is nice.
The drawback is that every time I finish and pay, I have to start over, and with time it's too repetitive. Maybe with random elements in the levels it would counter balance this.

Bravo pour ce jeu.
Ce qui ressort en premier pour moi : je suis très très (très ?) fan des graphismes : le trait des persos, les expressions, le choix des couleurs, les textures. Excellent boulot.

En deuxième, la musique et l'ambiance sonore. C'est fin et riche à la fois.

On apprend aussi, bien sûr, et c'est bien amené.

I had a really good time playing this ! Sometimes it's quite hard, and for me it was not on the highest levels.

Polished game, that kept me in the flow. Very enjoyable.

"spread out the clues rather than giving them all at once" => ok I agree, but then I would suggest increasing time delay (for me it was too fast), and re-working the ui / ux of receiving / browsing mail.

Hmm, ok, maybe something to try as a first step :

- after the piece is dropped, some machine cuts what sticks out of the container, and it is counted as waste score. If the piece is too big to fit the container, everything goes to waste

- then some machine fills the holes with some liquid, and it is counted as a unfilled score

(maybe you don't actually see any machine, and it's just abstracted for a score)

- player has a waste "life bar" and a unfilled "life bar", whenever one gets to zero, the game stops. Otherwise, you keep playing

- simplified variant : waste and unfilled are counted in the same score, only one life bar. But I think it's interesting to keep asymetry, it adds tension and a bit of tactics.

Games like this are why I like lurking in game jams submissions. The art, the vibe, the idea, all great.

You could improve on the controls. When I try to scroll through my mails, it zooms / unzoom the view behind.

And I was wondering why I was getting mail so often.