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MyWrongShoe

104
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3
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A member registered Jan 22, 2022 · View creator page →

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Fun puzzles. The number of times I forgot that you can push blocks in a loop…Argh.

Vevy fun. I’m excited to see where you take this.

This made me smile.

Very cool. I used a similar mechanic, but mine is way less polished. Interesting to you lean into the looseness of the asteroid-like controls, whereas I tried to tame them a bit by changing the controls.

Fun to see more games about drawing loops and seeing how different they feel. It was satisfying trying to draw different loop shapes fast.

My one minor complaint was that it was a little annoying when I’d draw a line near the border and take damage from a new enemy spawning. Maybe a little indicator a little before new enemies enter would help?

Fun to see another game like this with asteroids like controls. The best way I found in your game to draw loops was to move slow by feathering the acceleration. In my game I added a lot of friction in the directions that you’re not pointed to make movement feel more precise.

Fun game. It was interesting how the follow logic led to making it easier to combo multiple enemies.

The ascii art is amazing. It took me awhile to figure out how big of a loop I should be making. I think there need to be a sound when you run out of stamina or a temporary change of color to the last line of the loop that you’re drawing. The game was also very hard. I never really figured out how to use my dash to draw loops.

Nice difficulty level for a jam game. I fell a few times, but wasn’t too stressful.

I had fun! Something about the controls wasn’t very intuitive. I think i’d rather have the controls on a and d instead so I can use 2 different fingers.

I had fun! Something about the controls wasn’t very intuitive. I think i’d rather have the controls on a and d instead so I can use 2 different fingers.

Nice balance between rng and strategy.

Fun game. I’m curious what you have in mind for more advanced levels.

With a little more to do, I could totally see this being a full release. Played on my phone and it was very fun.

Nice atmosphere. I had forgotten how motion sick this era of games made me though, so I had to stop playing before I finsihed.

fun simplification of a game line mini motorways. An interesting progression might be to add more orbitals.

Interesting concept. I usually like reaction games, but I’m a little tired, so I wish there was a super slow mode so I could have played more. Or maybe a longer pause before each level started? Maybe not, that might mess with the pure reaction based nature of the game. Nice to see other game written in rust.

Interesting sim. It got a bit overwelming as the graph grew. I wish I had some graphs or arrows to know if a population grew or shrank on a turn and I wish I could have zoomed out a bit to organize the graph better.

Interesting game. Managing the different beats felt pretty hard.

I didn’t really get the moving to the beat part. It felt like I could always move.

Cute concept. I wish I had more clothes to sort.

Very Nice. I made a similar game for another jam where you pick your farming actions and it would be like an autobattler, but never got to the battle part.

Nice puzzles. Laying multiple zones on top of each other led to some surprisingly fun behaviors. Would like to see more of those puzzles.

One thing that would have been nice is a reset to stop the looping. I reloaded the browser once because the ghost was getting in my way of setting up the next ghost.

Nice to see more games being built with bevy in the jam.

yeah. My wife came up with the name!

Meow!

Very Cute. Definitely interesting to see the different feel from my game with the same basic mechanic.

I felt like there should have been an enemy that forces you to loop. Maybe something like an enemy that would chase you but not use the screen wrap.

Jumps felt a bit too tight over the spikes. A smaller hitbox might help here or a floatier jump. Made me not want to replay the level as I kept dying at the big fall at the beginning

Fun idea. I almost want to play this as a rage game where you keep climbing higher instead of the loops.

Perfectly functional version of tetris. Flipped controls and view were gnarly.

I had fun. Third level was surprisingly tricky.

Fun infinite runner type game.

One time I got a crash when I died. Something about a failed entity to entity mapping in the web console.

I didn’t really understand what was wrong sometimes when it said “circuit incomplete”.

I enjoyed the graphics.

Really satisfying audio when hitting the balls. I had fun.

(1 edit)

Sorry about that. The line drawing and collision detection with it could be optimized a lot. The native builds should have better perf as the web one is single threaded while the other ones can do multithreading.

Difficulty feels a bit too high. I haven’t been able to be reborn in a few tries.

Yeah “puzzle” was a stretch. It’s more of a clicker game.

The game is definitely missing some feedback, that we ran out of time for. I wanted the main “fun” to be sorting the columns while your piles start to get out of control, but there needs to be some more indication of when items are incorrectly sorted.

Has a nice atmosphere. It was sort of fun just riding around in the snow.

Fun idea. I would definitely play more levels of this.

Nice job for only 6 hours. The controls feel pretty good.