Fun puzzles. The number of times I forgot that you can push blocks in a loop…Argh.
MyWrongShoe
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Fun to see more games about drawing loops and seeing how different they feel. It was satisfying trying to draw different loop shapes fast.
My one minor complaint was that it was a little annoying when I’d draw a line near the border and take damage from a new enemy spawning. Maybe a little indicator a little before new enemies enter would help?
The ascii art is amazing. It took me awhile to figure out how big of a loop I should be making. I think there need to be a sound when you run out of stamina or a temporary change of color to the last line of the loop that you’re drawing. The game was also very hard. I never really figured out how to use my dash to draw loops.
Interesting concept. I usually like reaction games, but I’m a little tired, so I wish there was a super slow mode so I could have played more. Or maybe a longer pause before each level started? Maybe not, that might mess with the pure reaction based nature of the game. Nice to see other game written in rust.
Nice puzzles. Laying multiple zones on top of each other led to some surprisingly fun behaviors. Would like to see more of those puzzles.
One thing that would have been nice is a reset to stop the looping. I reloaded the browser once because the ghost was getting in my way of setting up the next ghost.
Nice to see more games being built with bevy in the jam.
Yeah “puzzle” was a stretch. It’s more of a clicker game.
The game is definitely missing some feedback, that we ran out of time for. I wanted the main “fun” to be sorting the columns while your piles start to get out of control, but there needs to be some more indication of when items are incorrectly sorted.





