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A strange shepherd's quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #26 | 3.214 | 3.313 |
Presentation | #26 | 3.456 | 3.563 |
Theme interpretation | #28 | 3.395 | 3.500 |
Overall | #29 | 3.355 | 3.458 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I have to agree with SecretPocketCat about level 3, and I was a bit bummed that my progress didn't get saved. I don't think I want to do level 3 again. edit: oops, I think I'm actually talking about level 2. The lava one.
I think this would have been great on a gamepad.
I appreciated the graphics settings and it's cool that you managed to get a custom level system working.
p.s. Thanks for bevy_nine_slice_ui!
Great idea, but unfortunately I didn't find the core loop very fun. I think it's because the optimal way boiled down to just lead small groups of sheep, but that got tedious very quickly (esp. on lvl 3). Using the llamas to propel sheep on lvl 4 was great though.
Does the lvl loading work on wasm? I tried loading the example lvl, but it didn't do anything (the console was logging `file loaded` though).
Thanks for your honest feedback! Yes, the custom level loader works in Wasm, but I did not have the time to bake in proper error handling. I suggest using one of the main levels as base and modify it. For example level 4 https://github.com/Lommix/shepherds_quest/blob/master/assets/levels/4.level.ron
Each level has to end on ".level.ron"
Sorry, you were right, it works. I've used 'level.ron', but I must have messed up something else.
Good on you for having this feature, it's a cool addition.
Looks very good, a very nice take on the theme, I liked it... but I also wasn't very good at it!
Fun mechanics. I sort of wish I had a walking speed and a run button for a little more control.
Pretty hard. but quite fun !
I loved the idea and the story is very cute! Kinda challenging too :) nice work