OK; you gotta, when doing FPS:es, include an "Invert Y"-option. I play goofy and I just die.
Other than that, incredible work.
Addictive, beautiful, haunting. A simple game (not as in easy, but simple as in we get it instantly) but with a sense of more in the way that for instance Monument Valley was a huge success. The game is what the game is, but there is a sense that it all matters, that you have to get this guy out of there, yourself, you have to know what the eyes are.
I really really liked this and I can see why it won.
Impressive.
Basically you feed it some beats and chords that contain notes (the pitch) and the "strength" of the note.
Strength corresponds to the intensity, so "strong" notes are only played when intensity is high.
Then for every beat every different instrument has a little algorithm to decide what note to play for that particular "instrument" - a sample basically.
For the solo instrument, it also actually records a small number of "bars" to make the music feel less random.
Increasing the intensity can then mean that we play more beats on the drums or go up in pitch on the solo instruments.
It uses something like this:
Beat 0 1 2 3
And the every beat has a "sixteenth" that goes 0 1 2 3 as well, and this lets me control when to time beats and notes.
My next step is to make all this easier to set up, save or define in files etc.
It won't be a complete solution but for jams it could be useful for just generating some music in the background.
Yeah, well, the missile issue was a tweak issue I never fixed and the spawn sites were some sort of super easy math issue about their placement that I never got right. They were supposed to spawn muuuch closer to the villages, but for the love of me I couldn't get the spawn area right. I needed a good night's sleep but there was only ten minutes left...
It feels like if you sit and tweak too early, time just gets away from you... 😉
Thanks for playing!
I found the order-giving process to be... non-intuitive. My bots mostly got stuck and I wasn't sure how to work that. Apart from that, wow it looked good. The bots were super cool. Work on the control scheme, I am not sure how to best make it work, but something was lacking - for me. It's an early morning for me where I am right now, so that may play a part.
Man, I was confused, but I always like a game with a lot of stuff going on. I will try to keep in mind, always, to make the controls obvious and simple. There was a disconnect between what I was doing and what was happening, I didn't really understand what was going on. But the real treasure was the friends we made along the way.