I liked how I found myself having to destroy and rebuild paths to alleviate traffic. Might be cool with a sort of "endless" mode where there isn't a timer on individual sources and instead the goal is to like.. maintain a certain rate of entities sent.
Play game
entities' repose's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.239 | 4.239 |
Presentation | #4 | 4.396 | 4.396 |
Fun | #6 | 4.038 | 4.038 |
Theme interpretation | #9 | 4.283 | 4.283 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you for playing! It kinda intends to work that way, the timer starts when the flow rate of the source is not met because the path is already full. However, because the pathfinding has some bugs and could be greatly improved (it was my first time), and I only had time to test the game up to some score, it comes a point where the number of exits might not be enough to sustain the number of sources. Iโd love to make it more playable by fixing the pathfinding and by balancing the spawns, that way it could truly be endless! I really appreciate the feedback :D
The operation of building and destroying rivers is a bit unintuitive, and it will be really chaotic in the end XD. 1500 is probably my limit. BTW, the ghosts are SO cute!
This is a lot of fun! I especially liked the visuals. Got to ~2300 on my second attempt (my mid-game strategy of "just put roads everywhere" was ruined by running into the road limit, lol)
Really neat game, I got to around 2100 on my first try and only around 1400 every other attempt.
A SFX or a visual cue when new portals pop would be quite helpful.
OK, I am veeery sour from not being able to get a higher score... I have to move on, but this was GREAT!
My strategy is to just connect to portals at the start, then aggressively rewire portal in-degrees to exactly 3 in the mid game, and then just put out fires short-term in the late game by placing more roads until the 3-portals inevitably overflow.
EDIT: Got 3387 but at the very end I hit the road limit that I didnโt know existed.
Wow!!!! Thatโs incredible! Yeah I made it so more or less each portal could take 3 spawn points, and that you always have a bit less than you need so it feels hectic. And rewiring is definitely a great strategy. I didnโt even get that far so balancing from that point is pretty much gone ahaha. But this is awesome, congrats!
Beautiful execution, great concept! I love the theme interpretation.
The little ghosts and their animations are just adorable! It's surprisingly tricky, but a lot of fun. Thank you :3
Cool concept, would be great with a little more polish (sound effect when a grave / portal spawns or timer ticks down, and some pathfinding improvements). I had fun :)
Really liked this one, game looks really nice and is deceptively simple.
Amazing game with very fitting soundtrack! It took a little while to get familiar with how the souls moved but the placement mechanics were very intuitive and I loved how the camera zooms out as you unlock more area!
Leave a comment
Log in with itch.io to leave a comment.