Play game
Roboswarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #14 | 3.727 | 3.727 |
Theme interpretation | #16 | 3.909 | 3.909 |
Fun | #18 | 3.455 | 3.455 |
Presentation | #19 | 3.818 | 3.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
On paper I liked this, but it mostly boiled down to "can I place this somewhere so that it overwhelms red" (lvl 3) and even when that happened, I didn't feel clever. That might be a me thing and I just could have missed smt.
Also got a panic after finishing the 2nd lvl, so I had to restart:
I had a lot of issues with the ordering of the deletions, which led to this bug, and a few other ones too.
The third level is actually the one I liked most...as a developer. It requires to think things through...or be lucky. But you're not alone in giving me this feedback, so I guess it'll have to go !
Thanks for giving it a go!
I found the order-giving process to be... non-intuitive. My bots mostly got stuck and I wasn't sure how to work that. Apart from that, wow it looked good. The bots were super cool. Work on the control scheme, I am not sure how to best make it work, but something was lacking - for me. It's an early morning for me where I am right now, so that may play a part.
I think I should somehow make it clearer that we're giving the robots' motor a direction rather than giving them an impulse.
Good feedback, thanks !
All my robots just seemed to get stuck at the bottom, but I'll perhaps give it another go!
Brilliant, simply brilliant.
Fits the theme, cute graphics, engaging gameplay :)
Some rough spots though:
-Panning should be set to mouse 3 to follow standards
-Panning speed is off putting
-Buttons of the UI are a bit unclear
Otherwise, good job
Thanks for the kind words.
I agree on most counts and currently am in the process of correcting those (pacing myself tho!). The one I'm not totally on board with is the mouse3 panning. It's standard indeed in graphic programs, but many games are using right or even left mouse button. On my mouse the middle mouse button is annoying (different from the wheel, so can't really both wheel and mouse3), so i naturally gravitate towards other solutions.
That sounds fair :)
I wanted to push through, but then this happened and I need to get some sleep! I don't think I was doing anything super interesting at the time. When this happened the command was stuck in its "rotation selection" state.
I enjoyed the little opportunity-style bot graphics.
I'm still not sure how I beat the third level. I left the command in what I thought was a sort of silly place, had to leave the room and came back to the win screen.
I struggled a little with the controls, though I was trying to play with a one-button trackpad so that's somewhat on me. I wish there had been keyboard or "edge of screen" panning.
Now that's an interesting one ! I never encountered anything remotely close to that bug, and that's not for lack of play-testing =).
I totally agree about screen movement, it annoyed me as well.
Thanks for playing !
This is a cute game - when do I get more commands?
Hah! I'll keep adding a little bit to it, more levels, more orders, sound, music, more tiles. Thanks for giving it a try !
I got stuck at the third level, I think the game could have used a speed up feature but I like the concept though
Oh I'm sorry to hear that. This is actually my favorite level in the lot. I guess that's the risk when going more puzzley. Thanks for giving a try tho !
I love the little details. Wish I could zoom out more.
Will change this as soon as I can upload again. Thanks for the feedback.
This was fun! I like the base mechanics a lot. The command assignment could maybe be polished a bit. I like the robot art as well :D
Ah that's good feedback. I was thinking maybe doing one click placement, then add a handle on mouse hover for the rotation. What do you think ?