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Backlog Breakdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #21 | 3.739 | 3.739 |
Overall | #35 | 3.145 | 3.145 |
Theme interpretation | #37 | 3.130 | 3.130 |
Fun | #48 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the theme! I almost cleared out everything, but then I bought too many things :(
I just wish the game was bigger, I had to really lean into the screen on this one.
I don't really have a backlog. What do you mean by "Why is there a pile of board game in that corner over there"? I don't have a problem, it's completely fine...
This's my favourite take on the theme by far. The visuals are nice and the titles are fun.
That being said, I'm afraid I don't get the puzzle here. At first I thought that buying new stuff would reset the timer, but that's not the case. Then again, why should I buy more stuff when it doesn't help with the timer except it probably allows for a high score, but that makes it at odds with the theme. Then I noticed the piles have 2 different colours, at first I thought the media should be distributed evenly and then realised it should probably be according to their media - I think having all the media in the right piles lowers the timed penalty. But I don't know comics and some titles are multi-media (That might be a book and a movie, right?), so I must be missing smt. there.
Mechanically my main gripes would be that the game is too small (I have never zoomed in on a game and now I feel old) and the drag and drop is kinda janky.
Yeah “puzzle” was a stretch. It’s more of a clicker game.
The game is definitely missing some feedback, that we ran out of time for. I wanted the main “fun” to be sorting the columns while your piles start to get out of control, but there needs to be some more indication of when items are incorrectly sorted.
I've finished my backlog, and got no reward. Kind of like in real life.
Really enjoyed the various titles of the things. Cute little game .
It wasn't totally obvious to me how the buying mechanic was working. I had to go back on a second run where I felt like I could properly experiment with how that worked. Maybe another visual state for that to indicate that buying more won't further reduce the timed stress penalty would help? Unless that's an intentional part of the "puzzle" aspect.
This didn't really feel very puzzly otherwise unless I'm missing something.
I wish I could go through my own backlog this quickly
A very nice and polished game - got stressed out by thinking about my own backlog of media and books and comics...
Thanks for playing. Just shove them under your bed! Out of side, out of mind.