Hiding spikes inside the grass is pure evil.
Aeon Felis
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I'm sorry, but the controls are ruining the game. Mouse does not work for platformers, and make it annoying (not hard though, since the pace is slow enough) to control the jump horizontally. Also, jumping seems a bit broken, and I was often finding myself randomly floating in the same altitude after a jump.
I use Pixelorama, which is a pixel art editor, but I use tools like lines and circles and bucket fills rather editing individual pixels. Also, some of my sprites are 128x128 or even larger - while for pixel art 32x32 counts as "high resolution".
Does it still count as "pixel art", for the purpose of this jam, or should I remake my sprites?
I've never hosted a jam so I wouldn't know, but I looked at the help page and the one setting that seems like a pitfall is the ranking criteria, because it seems like if you don't set any it would not be possible to vote. Did you set the criteria?
I hear you about the level reset button. I see that many games add one, so it's probably a good idea for puzzle platformers (or puzzle games in general)
As for the not-visible-enough block - maybe I could solve this with a smarter camera controller? One that knows to focus on such entities (I'd have to mark it as a point of interest for the camera, of course) when the player is close enough to them?
Yup - that's the same bug I've encountered. I did not have time to properly solve it during the jam, so I tried to just put the platform a little farther away so that you won't be able to trigger it, but apparently you still can.
I've opened a ticket for myself: https://github.com/idanarye/bevy-tnua/issues/14
Thanks!
just_pressed is a problem for variable length jumps, but I should definitely fix Tnua to avoid repeat-jumping when you land and the button is still pressed.
As for the "stuck between two colliders" thing - this may be a bug in Tnua. I've already noticed one bug when you can do an unintentional wall-jump - is this the same thing, or did you discover a different bug?
Nice game! Took me a while to get the hang of it, and my cat deciding to stretch in front of the monitor certainly didn't help, but once I understood that fans can revive band members it was actually fun.
One thing that bothers me is that you can only walk up and down - the line is tilted, making it a bit tricky to judge the timing for intercepting the zombies. But I got the hang of it soon enough.
The gameplay is nice and fluid - though the autoshooting felt a bit weird.
I think the intro was a bit too long for something that's just audio (would have been fine if there were some pictures in it)
BTW, the CONTROLS menu under SETTINGS only a Brightness setting in it. Probably should have been DISPLAY rather than controls? Or just combine it with QUALITY and call it GRAPHICS?









