Thank you! Yeah, sometimes when two eyes get you with a lasso it gets really confused, but I did usually end up somewhere on the track again after a while of randomly flying around haha
The colliders are where the wheels touch the floor
I like how crowded it feels with all the ants, or at least how crowded it felt until they were all dead. I tried to kill all the ants that looked like the one I got from the first clue, then I tried all the others hoping that would let me progress somehow and now I'm feeling pretty sad standing here with all those dead ants around me. Did I miss something or is this all you can do right now in the game?
Also the movement was a bit janky, jumping up got pretty frustrating
Thank you for your nice comment!
Yes, level 10 is the last one, I forgot to add some kind of congratulations dialog on the end.
Tricky towers also was my obvious inspiration, very lovely game. And you should try making a physics based game, bevy_rapier worked really well and it was easy to get started. Up until day 5 the game didn't have any graphics at all and only relied on rapiers debug renderer, which made it super easy to prototype the game. Getting the feel and weight right took me a while though.
Unfortunately too many magnets made the physics somewhat unstable so I had to reduce the amount of effect blocks, but I definitely turned it too low.
The glue blocks glue to any block it touches, and it "hardens" once the block rested for a moment. I guess there should have been a visual indicator for that.
In the levels without height tape, you have to reach a certain block count to win.
Yup, also panics for me (browser version on MacOS, in chrome)
Here is the error in case it helps:
Caused by:
In Device::create_bind_group_layout
note: label = `ProgressBarMaterial`
Binding 2 entry is invalid
Features Features(VERTEX_WRITABLE_STORAGE) are required but not enabled on the device
Edit: Tried the native MacOS version and it crashes on startup :(