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Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #9 | 3.941 | 3.941 |
Theme interpretation | #12 | 4.059 | 4.059 |
Overall | #17 | 3.608 | 3.608 |
Presentation | #50 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty nice! I love the variety of upgrades and the tiny details like all the animations. Great job c:
Games don't need much to be fun, this is a perfect example
This is pretty simple, but "complete" game. Even just the small variety of enemy sizes and speeds kept things interesting for a bit. But after making it to level 9 a few times I did get a bit bored.
I thought the hit/death "animations" were a nice little touch.
The camera shake on level up isn't really doing it for me. Maybe if the shake continued a bit while the upgrade selection screen was up it would help. But as-is, it feels like more of a weird camera jerk.
For the sound issue on the web, check out what the official bevy template is doing: https://github.com/bevyengine/bevy_github_ci_template/blob/main/wasm/index.html#...
It's not actually a shake when leveling up, it's the camera zooming out a bit. I agree that it would be better if it was a smooth zoom out rather than all of a sudden though.
And thanks for the audio fix! I've run into that issue for a few jams now and wasn't sure what was causing it!
I really liked! You kept it simple - which is good, but simple does not limit fun gameplay! The gameplay simply worked, it was not hard to get into, I like this type of game (was addicted to the type of game for a while) but I think you pulled this of very nicely!
Simple enough graphics - which made it super clear what was happening. Very good!