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the_nacho

16
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A member registered Jun 12, 2020 · View creator page →

Creator of

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It was fun figuring out what the different ingredients do and how to combine them to limit the side effects, I just wish it kept the revealed cures/causes when doing a new game.

It was fun figuring out what the different ingredients do and how to combine them to limit the side effects, I just wish it kept the revealed cures/causes when doing a new game.

It seemed to me there wasn't much of a reason to avoid radiation, since even at 100 it didn't seem to make my health go down all that fast. Maybe if it was more punishing to have high radiation, but also have an item that reduces it?

I like the concept though! Mainly I guess I wanted more depth, but it is a jam game after all.

I like the idea, though I would have liked some more variety in the "side effects". Maybe some that make you slower, or larger, or spawn more enemies, or make enemies move faster, etc. And maybe some positive side effects too, maybe paired with spells with weaker main effects.

I love the theme interpretation, and the graphics and sounds are great! The only criticism I have is that the last stage got a bit tedious. But overall I liked it a lot!

I enjoy the strategy involved, I wish there were more sigils!

Yeah, the controls definitely take some getting used to. I think using the mouse wheel is easier than the arrow keys (especially if you have a free-rotating mouse wheel), but being able to move or rotate the square by moving the mouse would also be nice.

I agree the side graphics probably aren't all distinct enough...even I was getting them mixed up sometimes when playing!

When I was testing it, I liked having a little bit of a breather in between waves. I did make it so if there are no balls left on the screen, it'll move up the spawn time of the next wave, so there shouldn't be more than a couple seconds of downtime. I never tried just having constant spawning modulated by the number of balls remaining though, which might work better.

Thanks for the feedback!

Yeah, I noticed that could happen pretty early on, but I decided to leave it in since it allows you to do silly things like gather balls and ferry them to a score area, or launch them out of you at incredible speeds, which is amusing to me.

Heh, yeah there's a reason that side is the last one to be unlocked

I like the action-puzzle-type feel to this. I just wish it had some audio to go with the great visuals!

I love the art! Very polished! And I liked the strategy involved in trying to spend just enough food to win each battle so you don't run too low later.

This is great. Very inventive, and I love how it ties into the theme!

I'm not exactly sure what I'm supposed to do...I can click "throw" and it launches a thing but always to the same place.

Also there are 3 bevy-inspector-egui windows blocking a lot of the view that I'm assuming aren't supposed to be there.

Love the style! Some of the platforming was a little more difficult than it needed to be I think since it seems like hitting the ceiling stops your horizontal motion.

Ah, that was the issue. I got rid of all the extra input devices and it works, thanks!

BOTOLO community · Created a new topic No Menu

When I start the game (either from the .exe or the shortcut), all I see is a tessellated scrolling background and it makes a noise, but I see no menu. It also makes a sound when I press the spacebar, and if I press escape it goes into windowed mode. Other than that I can't do anything. It looks like an interesting game but I can't play it :(

This is on Windows 10 Pro (Version 10.0.18362 Build 18362)