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A jam submission

Sigil SiegeView game page

Play cards, add abilities, lose ablities, complete board wipe...
Submitted by displacelobster — 17 hours, 13 minutes before the deadline
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Sigil Siege's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#213.1133.231
Presentation#283.3363.462
Overall#323.0643.179
Theme Interpretation#332.7432.846

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Category
y

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Comments

(+1)

Excellent presentation! Though did find the game lacked strategy. Generally putting down all my cards always got me a win.

I would have recommended making some sort of animation or change the color of additional hearts/swords to highlight that some of them come from neighboring cards.

(+1)

Neat concept! Fun for a few rounds, but with a larger card selection/more time for development it could be pretty fun for a while. Confused by how it fits the theme though.

Submitted(+1)

I enjoy the strategy involved, I wish there were more sigils!

Submitted(+1)

I very much enjoyed and as has been mentioned already, it's reminiscent of Inscryption.

The board is clear except the attacking animation goes to the center instead of straight which confused me at first thinking it was always attacking the tower/the player and not the card across.

The card play is really neat, but I was missing an overkill feature. On large I could setup the perfect quad-pitchfork and it wouldn't help and the large tower variant seems too rng dependant to my liking. The medium one was a nice challange for a jam though.

Developer

Thanks for the feedback! I'm glad you enjoyed it overall. I think the animations definitely need distinction, the card either moves straight across or at the tower; it definitely doesn't help that all cards move at once and that the opponent's turn happens so quickly. I think I spent the last 2 days fixing bugs for the opponent and trying to balance them, it  kept yoyoing between way too easy and way too hard; this was definitely the hardest bit. I think the game play would greatly benefit from a wider variety of cards as well as a larger variety of effects. It would also greatly improve with a smarter opponent with more restrictions.

I am very happy that someone played it with such a critical eye to recognize the shortcuts that I took -- especially while still enjoying the game despite these shortcomings :P. I don't plan on adding more to this game but I am rolling around some ideas in my head for another card game that I am hoping I can take my learnings here to implement.

Submitted(+1)

Very neat presentation!

Submitted

Neat game, gives me Inscryption vibes. I really like how the dial spins to show whose turn it is!

Developer(+1)

Thanks! The automatic attacking was very much inspired by Inscryption as well as interacting with the play area to progress (the dial). I liked that there was little to no UI in Inscryption while playing it

Submitted

Cool cards, I like how they are implemented.

Developer

Thanks!