Thanks for playing and for your kind words! ❤️
Rob Streeting
Creator of
Recent community posts
Thanks for the feedback!
Yeah in hindsight, I definitely should have reduced the number of stats going on. The idea was that you're getting 'attacked' each turn, and you need to block the attacks by playing Peaceful cards, otherwise you'll gain the black cards that harm your health. What I messed up is that of course there's nothing that forces you to play any cards per turn, so you can move around, gaining loads of bad cards, but there's no reason to play any cards such that you'll ever see them! This is definitely something I'd like to fix in a new version of the game.
Very cool! The presentation is insanely good, and I enjoyed the concept of a visual novel crossed with a simple strategy game. I struggled a bit early on with not really knowing what I'd be up against in the next battle, but once I'd lost my first battle and discovered that I could repeat battles it was less of a problem. I also found that the same configuration of rats/ingredients could win or lose the exact same battle, so in one situation I had to repeat a battle a few times to get a win. This is so impressive for a jam game though!
I liked the trade off between needing radiation to power machines but needing to keep it down to avoid losing too much health, but it was really difficult to have it at anything below 100 due to the green lakes having quite a high area of effect. It felt overall like my actions weren't having much of an impact on how well the game was going. Having said that, I really like the idea and would love to see the balance tweaked a bit!
TIL to eat more apples and go to the gym more often :P It was quite easy to get into a bit of a hole you can never come back from, but after restarting the game I was able to get to the end. Perhaps the fatness could subsidise the energy a bit for hitting the gym? Obviously that's not how it works in real life (unfortunately xD)
I'm playing on Mac, so unfortunately I couldn't try the native version although I would have loved to, especially as I was getting some weird effects from trying to use the right click in the browser that made it difficult to complete the last stages. I really dig the story you came up, and the mechanics of using weapons for other purposes was a really cool idea, I wish I'd have thought of it!
Thanks for playing!
The idea was that negative cards take up space in your hand, so you need to play them in order to draw enough good cards to keep your stats up. I ran out of time to properly playtest and balance, so you can get all the way through without playing any of them. I've had a few ideas about how to improve that after the jam is over though :)
One of my favourite interpretations of the theme so far! I love the concept!
I think that one thing I might change is to combine the list of beneficial effects and negative effects into one list, and ask the player whether a medicine improves or makes a particular effect worse. It wasn't clear for example, what the difference was between 'reduced anxiety', normal, and 'increased anxiety' - as far as I could tell, the rat was always scared of the cat except when the 'reduced anxiety' medicine was given.
I agree with the other commenter that the actual shots fired by the towers seemed less powerful than just placing towers, to the point where the healing phases were actually detrimental as I couldn't place more towers! This was surprisingly fun though, I did stick it out until I managed to get to the end :)






