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Bacon Breakaway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.079 | 4.079 |
Overall | #14 | 3.439 | 3.439 |
Fun | #19 | 3.184 | 3.184 |
Theme Interpretation | #24 | 3.053 | 3.053 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Category
y
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Comments
TIL to eat more apples and go to the gym more often :P It was quite easy to get into a bit of a hole you can never come back from, but after restarting the game I was able to get to the end. Perhaps the fatness could subsidise the energy a bit for hitting the gym? Obviously that's not how it works in real life (unfortunately xD)
Yeah, in the end, we didn't to strike the balance we wanted in the game. We were supposed to make it so you could win the game by either staying slim, small and fast, and having to avoid all the objects, or by being fat, bigger and slower, while being able to just run through the objects and they get pushed away.
But in the end, we didn't manage to balance it that way before the time was up, so had to submit what we had, which was just completion by eating apples and remaining small :/
I too ran out of time to do any balancing in my game haha :) You can definitely see what you were going for, and ultimately the game is still fun to play!
Blatant anti-donut propaganda but otherwise fun for a short game
Hah! We love donuts of course, but they do come with side-effects, especially as we get older and lazier... Thank you :)
The art is among the best I've seen so far. Good work!
Found the game to be a bit repetitive after a few iterations: get corn, buy apples, hit the gym, buy some more apples and repeat. But I had to help the piggy escape, so I kept with it to the end. Haha.
Woho, that's amazing! Thank you!
Haha, yeah, game loop is a bit repetitive, in the end we spent maybe ~5 days in total on it and couldn't squeeze in more into it to make it a bit more varied. Glad you liked it regardless, thanks :)
I tried many times (at least 5), but any investment I make is not worth as I always get less energy back no matter if I eat apples or donut, I just always run out of energy. I think the game might be time-dependent.
edit: I was correct. When I switched my monitor to 60Hz (mine is usually 100) it became playable and was finally able to rescue the piggy.
The artstyle is really neat.
My main gripe would be lack of feedback. Even after finishing the game I still don't know when I actually pick up corn and what's the point of the mud patches.
Also, the number checking logic is off by 1 (i.e. 11 corn is needed to buy an apple for 10).
Thanks a lot for the feedback, very valuable!
I took a look at the code and I (the programmer) fucked up. Was messing with the energy + stamina + fatness relationship and commented out the frame delta calculation while doing so, and never added it back before releasing the game! It's in a comment right next to where it should be... Unfortunately I only had time to test it on 60hz display (my laptop is 120hz) so never caught it myself...
My wife thanks you for appreciating her art she threw together in haste!
Regarding lack of feedback, you're absolutely right, could have been done better... The corn ultimately gets generated automatically based on the covered distance in your run, but that's not clear at all. Also, the mud patches are supposed to slow down the player, but never got it to work properly and hence didn't make it to the final release :(
And thanks for the number checking, amateur mistake made because of stress.
Overall, thanks a lot taking the time to give us some honest feedback, very helpful as it was both of ours first game.
Lovely art and funky music!
Woho, glad you liked it! :) Thank you