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As others have mentioned, the vacuum hitbox is a little finicky; there were many moments when I thought I should have been sucking in a ghost but they hit me instead. But other than that I liked it. Cool upgrade-picking system, and the sounds are great.

Thank you! I think a grace timer and a better hitbox would be key for polishing this game. I tried to implement bevy hanabi at first for the particles but I couldn't get it to work, so I thought what the hell, my entity count is low enough to get away with vacuum particles beeing their own entities