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We Are Not Amused's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3062 | 3.056 | 3.056 |
Overall | #4082 | 2.500 | 2.500 |
Enjoyment | #4461 | 2.167 | 2.167 |
Presentation | #4606 | 2.278 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are not playing the game, you are building it, while the little blob plays and has fun for you!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty cool concept, I love the needs system it’s a nice take on the build your own level concept, I also really like the SFX you implemented haha!
I felt the game was a bit too easy to break I couldn’t find an undo button sadly, so It was really easy to get myself stuck etc.
I also won in my own way by dying!
Thank you! We tried to make the SFX silly and annoying (there even more annoying and silly originally, maybe we should have left them like that). We are aware that some playthroughs can get stuck but we didn't manage to balance things that well in the available time (This is just our second attempt at game dev ). Also because the blob is so annoying, death can count as winning (at least one of the game's devs sees it that way)
Cool idea. The blob movement is a bit too tedious and can make it too frustrating to play for that long.
Nice idea of building your own maps and checking how much worst or good developer you are :D
overall, well implemented.
GGs
Interesting take on the theme! I liked the fact that the player can give you more money to build better levels. I think there's potential in that.
Thank you! We might try to make an actual game out of this after the end of the GMTK Game Jam. Of course it needs a lot of work with the tinkering of the items, item prices and the various emotional states of the blob. We might also try to make the sound effects even more annoying.
definitely a really nice idea that you put together. the sound effects were silly and i liked the concept. the blob was very hard to play with. i know it was intentionally annoying, but there was no way to fix that as a player (i had to wait for it to collect objectives after a while and there was no good way to influence it to do better). if there was some way to gradually "teach" the blob to be a better player (as real game designers do). for 48 hours, though, it was a great effort.
Very nice idea with managing the satisfaction of the player, and as said the blob is really annoying, i think 50 000 for the trophy is alot since you earn money so slowly.
Really fun concept, nice graphics and sound. The gameplay feels polished if the blob was intentionally annoying haha.
I would be happy if you checked out my game.
Cheers!
Thank you! Yes, the intention was to make the blob behave like an annoying overdemanding player (although I think the annoying part ended up a bit more than intended)
I've seen a couple games were you have to build the platforming for the 'player', but none where you're trying to balance their 'satisfaction' with the game. Well done for the time you had!
Pathfinding felt a bit rough. The player kept running into the spike I made and wasn’t sure how to get them to avoid it.
Hey! Thanks for playing, there is no pathfinding as the game is about the frustrations of being a game developers (and also because with the little game dev experience we have we didn't manage to add it in time :D)