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GaunaZX

39
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A member registered May 08, 2021 · View creator page →

Creator of

Recent community posts

Undead toast... Hmmm, unkillable hunger

The presentation of this game went pretty good

Now that's some unexpected kind of entry. Actually had fun playing this

An interesting idea, however, couldn't land the jumps past at the first 2 levels, so I can't say much about

Interesting one, nearly impossible for me to go beyond 15 points, however (Didn't know playing the first time that I mouse did something)

Seen your game in a stream, was nice - Still, a few spikes feel a bit oddly placed

Quite hard to control, but I liked a lot about this idea

Fixed

Thanks for the warning - didn't know the upload failed up until now

A bit empty, but I loved the art . Spent a good amount of time just looking around and I like the idea

Your entire game, from the art to the gameplay, is simply stunning, beutifull and overall great. A surely a lovely experience

It was cool, it was buggy, it needs to be it's own thing, but I think the theme was a bit loose here

The presentation is off the charts, reaaaaaaaally good. Thought, you guys should've gave more care for the gameplay

The puzzles were solid, good and simple mechanics, though it could use some more polishing.

Cute rats, I like them

Everything looks and feels great, altrought, I would go easier on the golem death laser about it's reach. Thing's killed me way too many times when off-screen. Still very entertaining thought!

A nice take - was a bit confused on how it was working in the begining, nut still good

If it were of faster movement would be good.

Loved how you used the idea of repelling and attracting the characters - simple and elegant  

Great polish, and a nice spin on the idea!

Simple and good puzzles - a bit puzzling at time since the hitbox of some walls looks a bit off

A nice time waister - would waist more time if there was more levels, nice work!

Looks interesting, a bit empty - could benefit with a UI for the health

A bit late for that, but some friends asked:
The platform at the first level will only go down when the 'Yeallow Battery' touches it.
Yes, only the 'blue mug' can get hurt
The level changes only when all the artifacts are in the end of the current level

I would do an in-game change and all, but since the Jam is still running, I can't
So maybe I'll mess with this project in the near future

A bit late for that, but some friends asked:
The platform at the first level will only go down when the 'Yeallow Battery' touches it.
Yes, only the 'blue mug' can get hurt
The level changes only when all the artifacts are in the end of the current level

I would do an in-game change and all, but since the Jam is still running, I can't
So maybe I'll mess with this project in the near future

Weird - did you run on windows?
Tested on another pc here and it sometimes just take a few seconds to load
Oh well, it was a silly game as well...

Amazing and also what in diddly duck is this game even?!

Really loved it - the challenge was fun
Having said that, I guess there is a bug on the bash attack after you get hit
But even so, it was a really good play

Simple and elegant, a nice take on the theme

Fun, lovely and a bit of work for the mind

Standard concept, but great execution - lost track of time playing it

Feels like a really chill kind of underwater pacman, a good play

Cute, but it needed much more work on the basic mechanics

Was fun, controls were a bit hard to master. Some levels very easy or very hard, no in-betwens I think. Could use more colors in general, since the the background and obstacles kept blending together

(1 edit)

Hello, in the main page it asks that it should be preferably work in browser - however, I'm having problems with my engine (Unity) and everything html isn't coming out...

So, what I'm asking is: Can I participate sending  my project as a .exe downlodable file instead?

=]

I think having an alternate objective, such as in chess, where you have to capture a certain piece or even some marked pieces in order to win would put a little twist. Also, since the pieces all have movement to not get stuck, you could easily play with the form and shape of the board to make something interesting. Thought, as it is, it's already good and would be cool to see if you take the idea further afterwards.

The endings differ mostly in what the character says at the end, but the explosive end is somewhat the same

Loved the game - came from the Jam. Would there be a possibility of you expanding on the ideia?