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A jam submission

Scale Higher!View game page

Build as high as you can before you are buried by humanity's trash!
Submitted by H_Labs, longarms07 — 12 hours, 55 minutes before the deadline
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Scale Higher!'s itch.io page

Results

CriteriaRankScore*Raw Score
Style#24963.2503.250
Overall#29313.0503.050
Enjoyment#30612.8502.850
Creativity#32923.0503.050

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must build a mountain of trash that can SCALE higher and high. Also, you'll be SCALE-ing it as you climb over it.

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted

As a wise robot once said: "Waaa-lee"

Love physics based games, but after a bit with the amount of objects it becomes a bit too hard to move around. Also, the camera felt a bit jittery when moving up and down the 'level'; but overall, great game, GG

Submitted

Had a bunch of fun. Nice mix of objects. Great selection of different shapes. I found most useful for some purpose, except for the surfboard, that one was always a throw away. Everything looked good. That moment when you're about to get to the next level, but seem to have a shrinking tower...

Submitted

Reminds me of wall-e (the disney movie) !!  the character and background is super cool, well done on that, but yeah it might be a bit slow to start

Submitted

The idea is cute, but it seems to take a bit too long to get the gameplay going before it becomes fun. Nonetheless, the little robot is super adorable, and overall, it's enjoyable to play. Great job!

Submitted(+1)

This was a really fun game. Everything just worked, and i don't see anything i would change.

Submitted

Nice idea and super fun to play!

I also love the artstyle.

Submitted

I love the Wall-E inspired game world and concept! Great use of physics! The music and sfx were spot on for the game and art styles. I would like to see "challenges" or some sort of progression in the game if you expand on it past the gam jam.

(+1)

Very fun game--took me a little while to get the hang of it, but once I did I really liked playing it and ended up losing track of time playing until I got "Game Over".  It's a fun puzzle, and I really enjoy how the different objects react differently (like the exercise ball being bouncy, and you bouncing if you jump on it). 

Some minor quips: at a certain point it got to where I was kind of waiting around waiting for trash to fall, because I had built a really stable, wide base, but things kept tumbling off the sides and despawning at the edge of the game before I could get them, preventing my pile from getting much higher - I ended up finding that the most effective strategy was staying at the top and grabbing things out of the air as they fell, which, while effective, wasn't super fun after the first few grabs. 

Assets & UI/UX: 
The audio is good, all of the trash and character assets are really nice - the UI, as a result, kind of sticks out like a sore thumb. I think it probably would have been more visually appealing without the bounding boxes behind the text? If needed for legibility, a low opacity black bounding box might be less intrusive. Additionally, it would be really nice to have more info available in the UI about certain things, like what the difference is between the two game modes, what certain power-ups are actually doing (it took me a little while before I realized that's what they were, and I'm only 50% sure I know what they do).  Would also be nice to have the controls listed in the game somewhere, rather than just in the description (A/D is easy to figure out, but it took me a while to realize I could jump, since W didn't do anything).  Having a pause function is a really excellent choice, I appreciate that you incorporated that. 

Overall - I really enjoyed this, and I'm glad it came up in my queue. It's very clever and feels great to play. I hope you expand on it further, maybe even incorporating more levels with different types of objects and powerups, rather than a single level with moving goal posts. Great work!