Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SCALERUNNER 20XXView game page

Play as a cybernetically augmented gecko in this grappling hook platformer/stealth game.
Submitted by Piotr Matyja, luneatic-art, OwenCooperSFX (@owencoopersfx), Catherine Bevan, Opossumisst — 1 hour, 32 minutes before the deadline
Add to collection

Play game

SCALERUNNER 20XX's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1054.5104.510
Overall#18583.3613.361
Enjoyment#33212.7762.776
Creativity#40962.7962.796

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Scaling up the evil corporation building

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

Dig the idea and the atmosphere! My only gripe is that the player controller could use some tweaking.

Submitted(+1)

Grappling gecko go go go!

Submitted(+1)

The artwork is insanely good. I like the grappling hook. 

Submitted (1 edit) (+1)

Mad props to the artists and the Sound designer working to create this beautiful aesthetic atmosphere. Enough has been said already about the gameplay / movement so I'm going to leave it at that. One thing I can say with certainty, those floating eyeball monsters combined with the audio FX gave me straight up anxiety

Submitted(+1)

Good pixel art!

Submitted (1 edit) (+1)

The art direction is really nice and the music is fitting. The lighting especially made the game really nice to look at, and I'm also a sucker for reptile-like characters.

I was kind of lost throughout the game though and did not see where the theme comes in, and I also ended up getting stuck in the pit. The camouflage (?) mechanic seems really cool too but it kind of is just there because enemies still do not interact with the player. The grappling mechanic was really fun  to use tho, I liked playing around with and especially liked consecutive grapples. 

I hope to see the game and mechanics become more polished because the visuals and environment are amazing :D. Great work!

Submitted(+1)

I love the pixel art, all of the visual elements like the lights, decoration and glow worked really well together. The player character was very well animated too, although the movement felt a bit clunky. Also, I was quite lost though on what to do, I was just aimlessly moving around, maybe some more direction in the game. Anyway, well done on completing the game :)

Submitted(+1)

Woah killer art!

Submitted(+1)

Now this is a very polished pixel art style game I played in this jam. Very high quality art and UI design. Might need to add mid-air control to make the grappling mechanic even more polished. Stunning piece of a game, would love for this one to be expanded more. :)

Submitted(+1)

Yo! This is such a cool concept! The catchy title caught me at first but then the game itself is just awesome. However I don't really know what these jumping robots (enemies?) do. When I got close I was greet with unpleasing music/sounds that probably could mean something like I'm on low hp or something. After standing still for like a minute and robot constantly jumping onto me nothing happend :P

Developer (1 edit)

Sadly we had to rush the game out there and when we lost the game/level designer some things needed to be cut short :(

So enemies can't hurt you now. We plan to fix all the issue post launch.

That being said, thanks for he kind words and I hope that you enjoyed it a little bit :)

Submitted(+1)

Such a beautifully made game, underrated too! The sound design and UI is great as well.

Submitted(+1)

Like what other players said below, the game does have a few issues like the softlock area with the giant pit of robots and the UI on the top left blocking the player's view whenever they want to grapple there. I do, however, liked the custom sprites, the environment, the music, and how the game will auto-aim the grapple for you if you are facing the right direction. 

Submitted(+1)

Feels like a really good base gameplay to build off of. The grapple feels pretty smooth, you could keep the momentum going after you finish the grapple to make it a bit more seemless. Good job on the atmosphere as well.

Submitted(+1)

I really enjoyed the feel and vibe of this game. Sound design was top notch and mechanics worked really well! My only gripe was that I was feeling too lost with no real sense of direction on which way I should go apart from "up".

Nice job!

OH! I can't remember where exactly but at some point I fell into a pit with 3 robot jumping enemies with the ledge being too high to jump out of but no grappling hook marks to use to escape either; essentially causing me to restart entirely.

Submitted(+1)

Super cool style, intro screen is an absolute banger, I'm always a big fan of these settings

Would be very grateful if you tried our game!

Submitted(+1)

The gameplay and the atmosphere seems to clash a little bit, when I first started it and was given a grappling hook I expected it to be a fast-paced platformer with a cyberpunk theme, but then the atmosphere kicked in and it felt more like a survival horror game.

Also there's controls for swapping items, but I never found any other items but I still beat the game, so.. Pro gamer speed run strats?

Really cool art design though, whoever made that intro screen should feel proud!

Developer

Yeah we overscoped on the level and ran out of time and had to rush it to make it resemble something "complete". You have given me hope by confirming that its actually possible to get to the exit door XD. Glad you got some enjoyment out of it still. Thanks for the feedback!

Submitted(+1)

The movement is a bit unpolished but the grappling hook is a very fun mechanic overall. Also got stuck in a pit 😅 Love the setting and designs; also the sound design of the drones makes me anxious 🔥

Developer(+1)

Thanks so much for playing. Yeah we overscoped and couldn't finish the level in time. Will resolve these problems after the jam voting phase closes. Glad you were still able to get some enjoyment out of it!

Submitted(+1)

Atmosphere is so good and gameplay is fun! It'd be nice to have some exposition at the beginning about the character and the evil corporation hehe

Developer

Thanks for the suggestion :) We will try to implement more narrative in a post-jam update.

Submitted(+1)

really love the style of this! i think if instead of falling slowly and jumping up fast, you would jump slowly and fell more quickly it would feel a lot better to play. currently it feels like zero gravity, or like the character is hovering.

Developer

We realized that gravity for falling was to slow little too late and it would/could force us to remake a level so we decided not to risk it and change it post launch.

Submitted(+1)

Oh man, what an absolute marvel of aesthetics. This game look so good, the sound and atmosphere are stunning. Schmoving around with the grappling hook is very satisfying -- this is a triumph, well done.

Developer

Thank you for the kind words. As some below pointed out grappling hook could be improved. We will try to improve the game post launch :)

Viewing comments 25 to 6 of 25 · Next page · Last page