Play Rongo & Splort
Rongo And Splort's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2096 | 3.400 | 3.400 |
Enjoyment | #2868 | 2.900 | 2.900 |
Overall | #2998 | 3.033 | 3.033 |
Style | #3772 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rongo & Splort can be scaled up or down to help defeat the Glorps!
Development Time
48 hours
(Optional) Please credit all assets you've used
All assets created by Tucker Grindstaff.
Absolute Empire font by Wahyu Eka Prasetya.
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Comments
Splendid music / sfx.
I couldn't go very far because of performance issues in the browser. What I do for my games, is that I allow the player to enable or disable shaders. On HTML5 export, I disable shaders by default & the user can enable them if he desires.
I also had some issues with controls. Sometimes the keyboard keys were not registering at all.
I had to refresh the webpage.
There's skill mastery here. I was able to use the walls to bounce back at them.
Glad you found that out! We wanted to put this along with other hints but didn't get to it with the time-crunch.
Good music, and interesting gameplay loop, but it is very easy to lose in the later levels, since when you stop, enemies is swarming you and drop your HP to zero almost immediately
Had some performance issues that made it a bit tough, but I love the idea of it. Also kinda wishing it was easier to get up to max speed - not that it's particularly hard, I just kept smacking into the wall while gathering speed lol
Blast of a not-bullet-hell-but-enemy-hell. I find myself wanting to bank turns while keeping speed to bonk glorps that I just nearly miss. It’s so satisfying to land a hit though, well done!
i ship
Hello ship
Cool game! The collisions feel really good. However, the UI looks wrong unless the game is fullscreened. I had the same problem with my game at first, and I fixed it by changing the Canvas Scaler component from "Constant Pixel Size" to "Scale With Screen Size". That's in Unity. I'm not sure what the exact setting would be in Godot, but it's probably similar.
Good tip!
Neat! Crazy intensive on my computer.
Were you playing in browser or did you download the game?