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Tihan

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A member registered Apr 26, 2021 · View creator page →

Creator of

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FYI, we plan to make an updated version a little bit after the gamejam, taking all of the feedback that we recieved, should be done in early august.

There are a number of ways the design can go down, but ultimately what the game needs is just straight development and testing time.
The tutorial was added literally in the last hour as a hail mary to at least make sense of whatever is going on, and that will probably be a focus.
Another thing is balancing the tracks themselves. Right now, there's not a lot of information about when to shoot and when to act, so that will have to be fixed.
The bots actually have several identifiers, that signal when they find you, and when is the last possible window for you to act (it's the third sound that it makes after it starts... making sounds), so if you know that it takes 5( or however much) beats after the bot gets activated, you'll know when to take your action. It might be a literal number telling you when you'll die, or just a better signal on the metronome.
Thanks for your input, I think we will probably update the game a little bit after the voting period to adress our own concerns.

Thanks for playing! If we continue with the development one of the ideas is to improve the UI so it's easier to keep the rhythm.

Thanks for playing! 

Thank you for your kind words! We plan on making a small patch after the jam to fix some of the bugs and concerns, since we really did not have enough time to test and implement a proper tutorial. Most of the things were added last minute, so it's a bit messy, but thanks for seeing the idea for what it is!

Thanks for playing!

Thank you for your kind words!

Check out the trailer we made!

Thanks for playing and giving it a shot!

Thanks for playing!

Thanks for playing!

FYI! A known issue is if you restart the level too much the UI will stop working, and you won't be able to restart ingame. For now the only known solution is to restart the game. Sorry for this!

I lost.

Pretty fun, adding sounds would make it a tad better though!

Some of the minigames don't quite work right, but overall a good warioware styled game!

Pretty fun merge gameplay, as soon as you build 3 cities you basically win.
GJ!

Pretty fun economics game. Also nice title art :D

Neat game, an endless mode with a high score mechanic would fit this greatly!

yeah the web version worked, ty.

Itch.io was being very slow for downloads for a time there, google at least gives a little more speed for downloads, so if there's an option, we'd rather provide it.
Thanks for playing.

Pretty fun!

This has some nice ideas, and it is kinda weird. GJ regardless

Somehow this works.
A very fitting game for the name of the developer :D

Windows

The art is nice, but tbh it feels kinda empty :(

The game is just stuck on the godot screen for me. :(

Good idea for a minigame, but the rhythm is consistently off, so it's less of a rhythm game for it.
The premise is alright though!

Saw this on stream and then played it myself.
Great job you guys! Legit puzzler, but it was pretty hard to find the F book :D

A nice outrun clone, but the strobing road made me stop playing :C

The game is a weird mash of assets, but some of the games are competent enough.
I personally really liked the fishing minigame mechanic lol. Good job for a first time!

Found it a bit too hard, but the art is great!

Amazing

Nice idea for a "roll" part of the jam name!
Although getting the die stuck ain't that fun :(

Minimalistic, and yet challenging enough!

Really cute art!

This works, but i don't quite feel the randomness or the dice rolls tbh.
Other than that, the ability to change the direction of the rotation would improve the concept greatly.

Won in 13 turns! You kinda feel overpowered, the clerics never came and discovered anything, and it was a breeze to cheat them. Maybe make it a bit more challenging? Other than that, cool idea!

Yeah, this is a cool concept, with some cool puzzle/strategy vibes! Good job!

Pretty good, though getting stuck on walls is suboptimal, maybe make them more "slidable" next time :)

Cool lil game, could be a new hypercasual hit! GJ!