so cool game
Play game
Cliche Movement Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #63 | 3.500 | 3.500 |
Gameplay | #147 | 3.100 | 3.100 |
Theme interpretation | #168 | 3.200 | 3.200 |
Overall | #199 | 3.050 | 3.050 |
Graphics | #266 | 2.800 | 2.800 |
Audio | #296 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Game-Developers-Kerala/clichemovementshooter
Comments
Exactly the kind of gameplay that I like! I really like dynamic shooters, here the constraint of have to use the hook to move around is really cool. Big fan of the rail gun, however I'm having a hard time using the regular cannon. Also are the fireballs from the wizards following me? Sometimes I thought I wouldn't be hit but it felt as if it were tracking me?
Congrats on your submission :)
The movement is defiantly tricky to get the hang of at first but after some warming up its pretty fun! There are some cool powers and abilities here that are fun to use, I especially like the lock on missiles. Nice work!
It took me a while to get used to the movement, but it was very rewarding when I got it right. Making some insane moves with all the weapons and mechanics is a lot of fun! The fact of not being able to move on the ground only motivates the player to jump around like crazy. Really enjoyed the game!
Love the take on the cliche! I pulled off some pretty sick combos and it felt great - rocket jump over the bow guys projectiles and laser him in the face. AWESOME! Also love spiking dudes with my grapple hook. And those sphinx looking dudes are some tough boys.
So much fun! Keep up the good work. :)
I liked the theme interpretation and thought you executed on it well. I can definitely imagine people getting very good at this game; I'd love to see a multiplayer deathmatch game based around this idea. A couple of the controls felt a little clunky. For example, the grappling hook felt buggy to me until I realised I was holding it down, rather than just clicking one. Instead of click to shoot it, click to cancel, I think it should have been click and hold to shoot it, let go to cancel, but perhaps that's personal preference. Graphics were simplistic but worked well, and the enemies were well animated and varied. Nice entry!
Very interesting game, it has all of the clichés of its genre, while the added twist of not being able to run keeps it from being stale. All of the mechanics feel good to use too. Great job!
At first I thought you could only grapple and it felt really slugish, but then I realized you can rocket jump and even move in the air so that felt really liberating xD
I think if the grapple could be used to swing around it would feel even better!
Hi. You do have a bit of air control (WASD) while grappling. Yeah you can't do big swings. We will experiment with that though.
Also you can grapple on the floor you are standing on and then hold shift as the grapple ends to keep ground sliding in that direction. You can turn around and shoot in any direction while sliding. Like a tank.
Thank you!
Looks great, not being able to move without grapling feels really wierd and apperently I did not read well enough to figure out to use P to move the cam.
It was interesting, I like the grappling hook mechanic, but I experienced some camera movement bug where I couldn't rotate enough.
Leave a comment
Log in with itch.io to leave a comment.