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annandistance

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A member registered Aug 16, 2022 · View creator page →

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Ah. I will check it out when you update it.

 Considering how fast your character runs, his punches and kicks are super slow. I couldn't get past the first large group of enemies . Visuals and animations are good.

I love this game. The puzzles looked impossible at first but most turned out to be fair.

Spoiler alert! I cracked the two digit number first cause that is something that can be brute forced with little time. Was there a clue for this number? Also the way to open the shell was found accidentally. 

And.. You could have made the umbrella more umbrella like hehe.

Nice game. The maze was unexpectedly hard. I did finish the game though.

I enjoyed it but also felt it got too long. Style is nice and befitting. Inventory could have used a different color for highlighted item box though. 

Spoiler alert!!!... I was having fun until I got stuck in the cave with the old critter.  The dark end is a solid wall,  it didn't trigger anything. Is this is a puzzle?

I laughed everytime my boats capsized. It seems only the big boat is the viable choice if you actually want to deliver the crates. The small boats are fun.

Thank you so much. Pink one is more agile but  blue is faster. You can speed boost with space. A few players missed that. Will fix the UI/UX issues as soon as voting ends. Btw you can level skip with PgUp and PgDown.

Thank you so much!

Superb! I got 30. Must have been a lucky run. This is hard. hehe.

I didn't win but I loved it.

Loved it! Only complaint is that the first level is misleading. I thought it was an intro showing that the rocket hit a space station and got damaged and now I had to start moving the rocket with the size of the planet and it wasn't happening. Then I accidentally hit space and then I understood.

I liked it. Would be great to play with a friend. Also really different from the other takes on scale in this jam.

Of course you like Superliminal. Sometimes the sizes of doors don't seem to make sense. Other than that this is good work!

Thank you so much!

Thanks! Ah, the fourth level is all-round trouble. If resetting with J doesn't fix it, it should get fixed if you restart the game with K and skip to the level you want.

Thank you, glad you enjoyed it!

Thank you!

Thanks! The lizard will follow the helicopter away from you if you don't hurt it after the helicopter appears. Its a chance for a massive strike.

Also, if something goes really wrong, just restart the game and skip to the level.

Also what version of Godot is this made in?

Same, good balance.

I thought this game was kidding around. Didn't occur to me that Bearded Dragon Lizard could be an actual animal until later.

Cute game though. I'll be back to check out more of your snail games.

Thanks. The level skip was added for testing but I knew level 4 would be a hit or miss. Still, I urge to you give level 4 a second look.

Finished it. This should be one of the top games. Fits the theme in every way. I crossed the first gap in a not so elegant way. I guess there is a proper way to do it.

Cute but tense! hehe. My house did get quite big.

Nice art and fun to play. Where the enemies catching the pickup? They were pushing the green stuff towards me.

fun game! It was hard at first but soon moving around as Chutlu became second nature.

https://annandistance.itch.io/bigbubbledeeptrouble2

Go as deep down the trench as you can. Dodge the green bubbles cause they will take you back till the closest wall behind you. Get the blue bubbles to refill your oxygen. Shoot guns to clear your way and don't forget the speed boost!



Reached 125seconds


https://annandistance.itch.io/my-godot-3x-custom-tools

Godot 4 is getting a lot a amazing new tools. But for us who use Godot 3.5 for web and such, These might come in handy.

One is a small terrain editor:

And the other is, corner handles for CSG boxes:

Thank you!

Congrats. Truly fun game. I did win some levels through mindless shooting though.

Fun game. Reminded me of old Shogo game. I wish there were more enemies. The small four legged things didn't do anything.

Looks nice but is barely playable. Ship got into an axis lock or something both times I tried it.

Hi! The look is a combination of low resolution unfiltered textures, low render resolution (320x240) and not using anti-aliasing. The textures also have low color depth and is dithered. The shader is just unshaded/unlit albedo color, except vertex color is used to fake the lighting for the levels. I think, following any "get the PS1 look" tutorial can also help you.

The game had such cute 3d, I was disappointed when the boss battle was just 2d. Would have been nicer if it was a 3d bullet hell where you'd get to use the sword to clear off bullets. I know it has to do with your theme interpretation but just saying. Story is pretty nice.

Addicting game. Axe that can hit 10 meters away? WHy not! I wish it would capture the mouse in the window. If you accidentally click outside in the heat of the battle, you lose.

Really fun game but kind of buggy here and there. I flew off the ground a couple of times. Also my browser couldn't handle it after a while. I think there were too many enemies loaded at once. Running it on Firefox, i7 3.4GHz 8gb ram Nvidia gtx 1050ti 2gb.

Great atmosphere and a satisfying finish. Had fun. Looks nice too. I have never seen fog done like that in a game before. Is it a common technique? I loved it.

Thank you so much for sticking with it. There is bound to be some learning curve on a game like this.

So glad you enjoyed it! Thank you so much.