Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MagnusView game page

Navigate non-euclidean dimensions.
Submitted by Finis (Tan Phat), nuppensudel, volticx(Xiuqi Zhang) — 1 hour, 17 minutes before the deadline
Add to collection

Play game

Magnus's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1914.2264.226
Overall#12713.5703.570
Enjoyment#13153.4193.419
Style#29873.0653.065

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You navigate between your environment and a larger version of it, using a dollhouse. Any change you make in the small will affect the large, and vice versa.

Development Time

96 hours

(Optional) Please credit all assets you've used
Except music & sound effects, all assets are made by our team in the duration of the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

I really like the concept. That is a very interesting use of the theme. Although there are a few bugs, like key dropping through the floor, the game is quite enjoyable :)

Submitted

Really like the concept! A bit unfortunate that you can see the transitions between the normal and big. Also, I know in the big version of the level that the player is very small, but it moves really slowly.

Submitted(+1)

Of course you like Superliminal. Sometimes the sizes of doors don't seem to make sense. Other than that this is good work!

Submitted(+1)

Neat puzzle experience. I love games like this, with portal-like mechanics, where you can fiddle with the world and everything. Played the first couple of levels then while I was working through the third, I somehow fell out-of-bounds and just kept falling. Took that as a sign to move on. Fun game though.

Developer

Thank u for playing our game! That falling is a bug, we'll definitely work on that after jam. Actually, we disable sprint because that bug is related to the speed of player.

Submitted(+1)

there's a glitch when you play in web and you arent fullscreen where the mouse would constantly be going down unless the cursor wasn't controlled by the game (and if its not controlled by the game then you cant turn all the way around) as well as some generally glitchiness and performance issues but other than that  I love it <3

Submitted(+1)

This game really fits the theme perfectly. Unfortunately, the level design combined with the character's speed is a bit lacking. Anyway, great game!

Submitted(+1)

Really cool idea and super on theme! As other comments mentioned the walking speed was way too slow, but overall a really cool project!

Submitted(+1)

Very cool mechanic! Fits the theme very well. Unfortunately I found the movement speed to be painfully slow so had to quit the game before I could try all the levels.

Submitted(+1)

I went outside my house. I picked up my house. My house became tiny. Oh god, where am I going to live now? This was honestly a really creepy feeling, like all of time and space no longer made sense. 5/5 creativity; loved it!

Submitted(+1)

Creative idea and lovely puzzles. The gameplay needs a bit of polishing and the movement could be faster or at least have a button to go faster, but the principle of the game is very good and inspiring. Great job.

Submitted(+1)

Damn, the effect when changing sizes is so cool! I think it would be interesting if the dollhouse could be placed anywhere and not just in predetermined locations.

Submitted(+1)

This was incredible! This was a great use of the theme, super clever puzzles, and an incredibly unique game. I got a little bit of Portal vibes mixed with Superliminal. Absolutely incredible for a jam 10/10!

Submitted(+1)

This was so ambitious. I can't believe you did this in just 4 days!

Submitted(+1)

Wow, making a non-euclidean game in 4 days is really impressive! Well done! I wish the character moved faster around the level. on some of the puzzles I felt like I spent just as much time walking in the shrunken down form as I did figuring out the puzzles. Really liked the puzzles though! nice work!

Submitted(+1)

Our team has thought about a similar idea as well, but scratched it because it became too hard. But now you created a game like this and in this very short time frame, we were very amazed! Interesting use of two different kinds of gameplay. The negative colored environment invokes an eerie feeling (in a good way ofc). Good job!

Submitted(+1)

Interesting game idea! I really like the idea of having to move in non-Euclidean space through portals to get to a new scale - I wonder if a game where being able to set your own portals (a big one and a small one) would make for a good experience that builds off this one?

One big improvement though would be to make the player faster - it takes a while to move through the levels at the current speed.

Submitted(+1)

This is a super, super cool little game, the first time you exit the dollhouse is a wild experience. Even down to the details like the controls being on a clipboard on the floor. Really good work!

Only gripe is that the movement speeds a little low. Thanks!

Submitted(+1)

Reminds me of a level in superliminal and I love anything that involves space bending mechanics. The frame rate was too low though(yes I was using the windows build). Also I glitched out of reality when I walked inside the small house with a big key:



Submitted(+1)

Good mechanics, I like the graphics, 5/5 ;D
A way to run would be nice

Submitted(+1)

Good mechanics, I like the graphics, 5/5 ;D
A way to run would be nice

Viewing comments 23 to 4 of 23 · Next page · Last page