:DDD
Chocolatez
Creator of
Recent community posts
I feel like there isn't any need for moving rooms and healing to be separate buttons since you're never going to be doing both at the same time. I also think there should be more audiovisual feedback for pressing the button. It's hard to tell when it happens. Also, upgrades don't seem to do much. Damage increases and whatnot don't meaningfully change the game in any way, so it doesn't feel as though I've earned much when I get them. Beyond that, though, the game is competent and functional.
The easy moneymaking was an intentional thing, yeah. Since it's a game jame people probably wouldn't be playing each game too long so I bumped up the numbers. The money you loose from collateral damage is also intentionally low so that you wouldn't care that much about breaking them and that meant that you could go around killing people and throwing debris everywhere(theres a reason why highest collateral and people killed is in the highscores lol). I if i were to expand this to a larger game i'd probably add more reasons to not commit mass amounts of murder





