I like the concept, but it was very hard to understand what I was doing or why. I think some clearer tutorializing near the start of the game would go a long way towards improving the experience.
LegendOfZia
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This game is impressive for a number of reasons. The level and gameplay design is terrific. The presentation, whether it's the minimalist early game or the more fleshed-out late game, is stunning and evocative. If I had to nitpick even a little, I'd say that the platforming controls could use some refinement.
This was interesting, but possibly a bit too abstract for me. I do think the idea behind it (upgrading a swarm to increase its abilities) is overall a cool concept, but with the way the graphics are, and the way the interface works, I found it hard to tell if I was playing the game well, poorly, or having any impact at all. I really think the interface needs more feedback, a sound that plays or a brief flash of colour when you click a button, so that players know if they are accomplishing anything would be great. Overall the game needs more clarity, whether that comes from interface feedback, tutorials, or even just a more thorough description on the game page.
There are some really neat ideas here, that I thought were fun to explore. Switching between two different POVs at different scales was a really cool idea to explore. I did find myself lost for the first while, unsure of what to do, so more direction on that, especially using Bun's POV, would be welcome. There are also quite a few missing colliders making it possible to pass through what appear to be solid objects. But overall, the game was really neat to try out.
The design of this game is fantastic. I love the intuitive tutorial that gets you into the action very quickly. I'm not usually a fan of the Starfox-style shooter, but you really made it work for me. Great job. If I have one piece of constructive criticism it's just that the presentation could be a bit better, but that's a nitpick, especially for a game jam game. Great work!
Neat puzzle experience. I love games like this, with portal-like mechanics, where you can fiddle with the world and everything. Played the first couple of levels then while I was working through the third, I somehow fell out-of-bounds and just kept falling. Took that as a sign to move on. Fun game though.
A lot of brainstorming! We ended up with eight "finalist" ideas for the kind of game we wanted to make, and this is the one we went with. Then we brainstormed on this one a lot. There are so many ideas and systems we had for this game that fell way outside our capacity to implement over a 96-hour jam, but we definitely want to keep it going. :D
Thank you, loved your game too! Great job. Thanks for playing.
If you find the time, you should keep playing Wyrmtech. I get it's hard to know where you're going, but you should mess around with the shop in town and play with some of the upgrades if you didn't do that. The rocket boost is especially fun (and will get you to the end of the game with enough exploration).
Had to download the game because it wouldn't load levels in the browser. It is a pretty cool concept. I did find the controls to be a bit confusing and not super well explained (like the tutorial says to spawn an object from a menu, but doesn't say that once the object is spawned you can click and drag it). I got stuck in the second level and couldn't use the home button in the pause menu, and there was no respawn button. I tried to just die but after the death animation played I just fell through the bottom of the level.
The presentation of the game was awesome. I loved the animations and the look and sound of it. But the gameplay itself needed a lot more work and polish.