Fun game! Couldn't beat the third level, but you really showed what you could do with a simple core concept and some iteration.
Play game
Scale The Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3931 | 2.851 | 3.556 |
Style | #4124 | 2.673 | 3.333 |
Overall | #4273 | 2.643 | 3.296 |
Enjoyment | #4457 | 2.405 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You get to not only Scale the tower (climb) you are going to do so with Scaling a lot of objects in the process - including the entire tower! NOTE: ESC key to get the menu, including mouse sensitivity setting.
Development Time
(Optional) Please credit all assets you've used
Music by Anders Palmelund and
Viramiller from freesounds.
Thanks to The playtesters: Josefine, Nikolaj and Anders.
Comments
Really fun game! The lack of air control does make some of the more precise platforming sections very frustrating, but the puzzle design is really intuitive. I did spend a few minutes trying to do the wrong thing on the second level, but as soon as I figured it out my reaction wasn't "fuck that, that's bullshit" it was "I can't even be mad, that's actually a really fun solution to that puzzle" which can be a really hard balance to strike in this type of game
The idea is super fun, and I had fun trying the game. The puzzles could use a bit fine tuning and I also gave up on the 2nd level. Overall an okay jam game.
The concept was great! As someone who also submitted an Unreal Engine game, I understand how easy it was to miss the motion blur issue. Although it must be frustrating that you didn't think to test the shipped game first! That being said, I pushed through the nausea and got pretty far up the tower and thought the game was quite fun :> lots of potential there (feels a bit like the Witness a bit).
I really struggled to play much more than up to the end of level 2.
The motion blur set as high as it is, and the lack of any in-air movement, made navigating quite nauseating.
I'd love to take another stab at this with no blur and a more reactive character controller as the puzzles looked to have promise!
Oh my.. I just now realized that I could turn the bloody Motion blur off, it's just a standard setting that I did not notice myself. As it was not as bad in the editor version, as it is in the package. Thanks for pointing it out. Thanks for trying the game :)
I will upload a fixed version when I can.
my laptop sounds barely alive as i played it (though tbf my laptop sucks) and that along with the nauseating motion blur made just moving around not very fun. the puzzles themselves, however, were interesting
I can definitely see the goal here, and with a bit of focus towards polish and a bit more style it seems like it could be a fun way to pass some time
I will have to agree that the "motion blur" is by no means a wanted effect. It did not show in the editor mode, but for some yet unknown reason was in the packaged product.
Thanks for the comment, and try of the game. again, also great job with your own, I am still impressed with mow much you managed to make!
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