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TheKimeo

15
Posts
A member registered Feb 08, 2017 · View creator page →

Creator of

Recent community posts

As a concept it's really good!

I immediately knew what the game was asking for, and was super excited to get stuck in with some numbers. Are you planning on expanding on the concept after the jam?

Glad to hear you enjoyed playing.

We struggled to keep the objective clear as we shuffled a lot of the timings around in the final couple hours, while frantically bug fixing too!

Gotta rep MaxusCorkus for the lovely art. He put together so much so fast with us!

Thanks!

We were a little unsure if the game is too open but didn't have enough time to iterate unfortunately.

Thanks for playing!

I really wish the different types had different attack behaviours as it would increase replayability.

I love the art, zap mouse represent!

The idea is cool, but I don't understand how to lose or win.

I can put up any quest for any stat to max for 1 gold and make money infinitely.

The only way to trigger a losing state seems to be to choose to spend too much gold on a reward, but there is no incentive to increase the reward past 1 gold.

Is the goal to make as much money as you can in XYZ time?

Am I missing something?

I liked this a lot! The momentum was tricky to figure out at first but once I had figured out going back and forth quickly it felt a lot more managable.

I like the music, it fits the game really well and the art is clear and conveys mechanics perfectly.

Great game!

I love the gameplay of hot swapping between goblins as we take down the big bad!

I'd love to see an expansion on this where aoe attacks require you to move multiple goblins out of the way in time.

Or maybe an endless mode where the attacks get more frantic until you lose all your lives. 

Great game!

I love the humor throughout, the banter between henchmen and hencher made me giggle.

Wish there was a few more levels though, I finished level 2 and was eagerly awaiting what would be next!

Fun game, I wish there were a few more levels!

Level two seems inconsistent to finish. I had to redo it 4-5 times with the same steps before enough balls made it to the goal to win by chance.

I didn't really understand how to use the reverse power. Health kits seem to do damage to me, but don't have a green outline?

Where do I go? I walked into a wall every way I tried to go.

I like the variety in abilities though!

Really cool idea, I love the idea of wrestling with a player that can choose to follow along or veer off at any time!

I think I'd like a bit more control over where the player is going as it feels like there is no way to progress with the provided four options a lot of the time.

The text did get some chuckles out of me

It's a shame the levels didn't get fully made as what is there is super fun!

Love the application of the Theme!

The puzzle elements to force the player to think about how they move around the area are fun

I really like the concept for this game, but it's far too hard for me!

I got to the third level and I just can't get the jumping and switching consistently within the time given between obstacles.

Love the presentation too, the gameplay mechanics are super intuative given how you present them.