As a concept it's really good!
I immediately knew what the game was asking for, and was super excited to get stuck in with some numbers. Are you planning on expanding on the concept after the jam?
The idea is cool, but I don't understand how to lose or win.
I can put up any quest for any stat to max for 1 gold and make money infinitely.
The only way to trigger a losing state seems to be to choose to spend too much gold on a reward, but there is no incentive to increase the reward past 1 gold.
Is the goal to make as much money as you can in XYZ time?
Am I missing something?
Really cool idea, I love the idea of wrestling with a player that can choose to follow along or veer off at any time!
I think I'd like a bit more control over where the player is going as it feels like there is no way to progress with the provided four options a lot of the time.
The text did get some chuckles out of me